class_name OutGameStorage static var upgradableFieldsCost = { ItemStore.ItemType.CRYSTAL: [50, 1], # [每级所需,初始等级] ItemStore.ItemType.DIAMOND: [1, 0], } static var upgradableFieldsAdvance = { FieldStore.Entity.MAX_HEALTH: 10, FieldStore.Entity.DAMAGE_MULTIPILER: 0.1, FieldStore.Entity.ATTACK_SPEED: 0.05, FieldStore.Entity.PRICE_REDUCTION: 0.02, } static var upgradableFieldsValue = ArrayTool.fill(upgradableFieldsAdvance, func(_k): return 0) static var upgradableFieldsLevel = ArrayTool.fill(upgradableFieldsAdvance, func(_k): return 0) static var maxInitialFeedCount: int = 3 static var maxInitialWeaponCount: int = 3 static var inventory = ArrayTool.fill(upgradableFieldsCost, func(_k): return 0)