@tool extends Weapon class_name VectorStarWeapon func update(to: int, origin: Dictionary, _entity: EntityBase): origin["atk"] += 2 * to * soulLevel origin["forwardtime"] /= 1 + 0.01 * to * soulLevel origin["mincount"] = 4 + 1 * soulLevel origin["maxcount"] = 9 + 1 * soulLevel return origin func attack(entity: EntityBase): var weaponPos = entity.findWeaponAnchor("normal") for i in range(int(randi_range(readStore("mincount"), readStore("maxcount")))): for j in BulletBase.generate(ComponentManager.getBullet("VectorStar"), entity, weaponPos, deg_to_rad(randf_range(0, 360))): var bullet: VectorStar = j bullet.baseDamage = readStore("atk") bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer()) bullet.forwardTime = readStore("forwardtime") * 1000 return true