mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 15:01:53 +08:00
1b737ac8aa
feat(武器): 新增引力源武器及其资源文件 - 添加引力源武器的场景配置和SVG资源 - 包含引力源武器的物理效果和描述文本 fix(子弹): 调整紫色小水晶的穿透属性 - 将穿透值设为0.25 - 更新链式机枪的描述以反映穿透属性变化 refactor(角色): 移除公鸡角色的武器存储 - 删除公鸡角色中不再需要的武器实例 chore(关卡): 更新调试关卡配置 - 将waveDebugConfig改为使用WAVE_MOWING
47 lines
1.6 KiB
Plaintext
47 lines
1.6 KiB
Plaintext
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[ext_resource type="AudioStream" uid="uid://b5tswrcvrd3js" path="res://resources/sounds/effect/sddl.wav" id="3_hk3hc"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_5y3f7"]
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animations = [{
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"frames": [],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [],
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"loop": true,
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"name": &"walk",
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"speed": 5.0
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}]
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size = Vector2(165, 349)
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[node name="Deepsea" unique_id=1544856335 instance=ExtResource("1_g8my0")]
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script = ExtResource("2_1qdp4")
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displayName = "深海"
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drops = Array[int]([0, 1])
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dropCounts = Array[Vector2]([Vector2(40, 80), Vector2(30, 60)])
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[node name="attack1" type="AudioStreamPlayer2D" parent="sounds" index="7" unique_id=1216852444]
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stream = ExtResource("3_hk3hc")
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volume_db = 5.0
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[node name="texture" parent="." index="3"]
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[node name="staticBackground" parent="texture" index="0"]
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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[node name="statebar" parent="." index="4"]
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position = Vector2(0, -386)
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