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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
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fallingshrimp e8413dd01b feat(武器系统): 添加神手玉武器并完善格挡机制
添加新武器"神手玉",实现不同类型的攻击格挡效果:
- 近战挥舞:化解伤害
- 近战戳刺:反弹伤害并击退
- 远程射弹:概率弹反
- 猛冲攻击:反弹速度
- 吐息攻击:产生击退
- 魔法/召唤攻击:少量储能

调整Parry.gd的相机震动参数,增加BulletBase的MotionType枚举值STAB,完善Parrier.gd对不同攻击类型的处理逻辑。同时添加Debug测试boss选项,修复AcidS.gd的缩进问题。
2026-05-08 15:43:55 +08:00

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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_qpsi6"]
[ext_resource type="Script" uid="uid://dl7d0v7f2uute" path="res://scripts/Contents/Bullets/AcidStorm.gd" id="2_daxsl"]
[ext_resource type="Texture2D" uid="uid://ckr8tw7fsa7qx" path="res://resources/weapons/AcidWind.png" id="2_ivaud"]
[sub_resource type="SpriteFrames" id="SpriteFrames_daxsl"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_ivaud")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="Animation" id="Animation_hfcmp"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.2, 0.2)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_daxsl"]
resource_name = "spawn"
length = 5.0
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0.2, 0.2), Vector2(1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 12.566370614359172]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5atmc"]
_data = {
&"RESET": SubResource("Animation_hfcmp"),
&"spawn": SubResource("Animation_daxsl")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_daxsl"]
radius = 59.008472
[node name="AcidStorm" unique_id=61904763 instance=ExtResource("1_qpsi6")]
script = ExtResource("2_daxsl")
speed = 2.5
motionType = 3
penerate = 1.0
autoSpawnAnimation = true
freeAfterSpawn = true
[node name="texture" parent="." index="0" unique_id=162977358]
scale = Vector2(0.2, 0.2)
sprite_frames = SubResource("SpriteFrames_daxsl")
[node name="animator" parent="texture" index="0" unique_id=1114087117]
libraries/ = SubResource("AnimationLibrary_5atmc")
[node name="hitbox" parent="." index="1" unique_id=175349408]
shape = SubResource("CircleShape2D_daxsl")
disabled = true