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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
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fallingshrimp 6afc97ba10 feat(子弹系统): 新增BREATH运动类型并更新相关子弹配置
- 在BulletBase.gd枚举中添加BREATH运动类型
- 为多种子弹场景文件添加motionType属性配置
- 在Parrier.gd中实现BREATH类型的碰撞处理逻辑
- 更新多个子弹场景文件的格式和唯一ID
2026-04-30 06:45:48 +08:00

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[ext_resource type="PackedScene" uid="uid://8gjjfju6p3fh" path="res://components/Bullets/LaserSummoner.tscn" id="1_ukbip"]
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tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("rect:position:y")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("rect:scale:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
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"times": PackedFloat32Array(0)
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tracks/2/imported = false
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tracks/2/loop_wrap = true
tracks/2/keys = {
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("circle:scale:x")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/4/type = "bezier"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("circle:scale:y")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/5/type = "bezier"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("circle:modulate:a")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_ep0ow"]
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step = 0.05
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("rect:position:y")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
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tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("rect:scale:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.5, 4.5, 5)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("circle:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 25.1327, -0.25, 0, 0.25, 0),
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tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("circle:scale:x")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
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}
tracks/4/type = "bezier"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("circle:scale:y")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 0),
"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.5, 4.5, 5)
}
tracks/5/type = "bezier"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("circle:modulate:a")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_s7tee"]
_data = {
&"RESET": SubResource("Animation_1rif1"),
&"spawn": SubResource("Animation_ep0ow")
}
[node name="BigLaser" unique_id=1993936080 instance=ExtResource("1_ukbip")]
displayName = "湮灭射线"
motionType = 2
knockback = 10.0
recoil = 4.0
[node name="animator" parent="texture" parent_id_path=PackedInt32Array(162977358) index="1" unique_id=1114087117]
libraries/ = SubResource("AnimationLibrary_s7tee")