mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-27 22:41:56 +08:00
4a98f032dd
将圆形碰撞形状改为矩形以更符合视觉效果,并添加SyncTransform脚本实现碰撞体与动画节点的同步变换
182 lines
5.6 KiB
Plaintext
182 lines
5.6 KiB
Plaintext
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/loop_wrap = true
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"values": [Vector2(1, 1), Vector2(0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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resource_name = "loop"
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [6.283185307179586, 0.0]
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}
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[sub_resource type="Animation" id="Animation_0vfy6"]
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resource_name = "spawn"
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_evbtt"]
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&"RESET": SubResource("Animation_evbtt"),
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&"destroy": SubResource("Animation_14u4g"),
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&"loop": SubResource("Animation_wnwnl"),
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&"spawn": SubResource("Animation_0vfy6")
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}
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[sub_resource type="Curve" id="Curve_14u4g"]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_wnwnl"]
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curve = SubResource("Curve_14u4g")
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[sub_resource type="Curve" id="Curve_0vfy6"]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_evbtt"]
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curve = SubResource("Curve_0vfy6")
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[sub_resource type="Gradient" id="Gradient_0vfy6"]
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colors = PackedColorArray(0.9490196, 0.7529412, 0.3882353, 1, 0.42, 0.30975002, 0.1554, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_evbtt"]
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gradient = SubResource("Gradient_0vfy6")
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[sub_resource type="Curve" id="Curve_eep1e"]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_g0gbx"]
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curve = SubResource("Curve_eep1e")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_m5hsn"]
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 95.03
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angle_min = 1.0728835e-05
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angle_max = 360.00003
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angle_curve = SubResource("CurveTexture_evbtt")
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_g0gbx")
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color_initial_ramp = SubResource("GradientTexture1D_evbtt")
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alpha_curve = SubResource("CurveTexture_wnwnl")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_wnwnl"]
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size = Vector2(125, 40)
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[node name="BroomBoomerang" unique_id=5571707 instance=ExtResource("1_2ngbh")]
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script = ExtResource("2_14u4g")
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displayName = "扫帚回旋镖"
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speed = 40.0
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baseDamage = 5.0
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penerate = 1.0
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lifeTime = 10000.0
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autoLoopAnimation = true
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autoDestroyAnimation = true
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[node name="texture" parent="." index="0" unique_id=162977358]
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rotation = 4.970905
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sprite_frames = SubResource("SpriteFrames_0vfy6")
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[node name="animator" parent="texture" index="0" unique_id=1114087117]
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libraries/ = SubResource("AnimationLibrary_evbtt")
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[node name="trail" type="GPUParticles2D" parent="texture" index="2" unique_id=1139927837]
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amount = 200
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texture = ExtResource("4_wnwnl")
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visibility_rect = Rect2(-1000, -1000, 2000, 2000)
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process_material = SubResource("ParticleProcessMaterial_m5hsn")
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[node name="anchor" type="Node2D" parent="texture" index="3" unique_id=662288747]
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position = Vector2(-60, 0)
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[node name="hitbox" parent="." index="1" unique_id=175349408 node_paths=PackedStringArray("target")]
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position = Vector2(-15.338759, 58.00623)
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rotation = -1.3122805
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shape = SubResource("RectangleShape2D_wnwnl")
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script = ExtResource("5_0vfy6")
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target = NodePath("../texture/anchor")
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enablePosition = true
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enableRotation = true
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enableScale = true
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