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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
Files
fallingshrimp 0f3b75513a feat(子弹效果): 为蓝水晶子弹添加爆炸效果并调整相关配置
- 在BlueCrystal.gd中添加destroy方法创建爆炸效果
- 新增BlueCrystalExplosion.tscn爆炸效果场景
- 调整PurpleCrystalExplosion.tscn粒子数量
- 修复ItemDropped.gd中玩家实例有效性检查
- 将Rooster.tscn的武器更换为水晶系武器
2025-12-14 14:18:30 +08:00

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[gd_scene load_steps=14 format=3 uid="uid://dg0pqoys62fjk"]
[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_evyr8"]
[sub_resource type="Curve" id="Curve_evyr8"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_0rujw"]
curve = SubResource("Curve_evyr8")
[sub_resource type="Curve" id="Curve_44fku"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_gv4mv"]
curve = SubResource("Curve_44fku")
[sub_resource type="Gradient" id="Gradient_s1ueo"]
colors = PackedColorArray(0.23693943, 0.75172913, 1, 1, 0.4848321, 0.23693943, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_qc3wg"]
gradient = SubResource("Gradient_s1ueo")
[sub_resource type="Gradient" id="Gradient_231oy"]
offsets = PackedFloat32Array(0.5, 1)
colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_460m2"]
gradient = SubResource("Gradient_231oy")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_g7c62"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 360.0
angle_curve = SubResource("CurveTexture_gv4mv")
direction = Vector3(-1, 0, 0)
spread = 180.0
initial_velocity_max = 100.0
gravity = Vector3(0, 0, 0)
scale_min = 3.0
scale_max = 8.0
color_ramp = SubResource("GradientTexture1D_460m2")
color_initial_ramp = SubResource("GradientTexture1D_qc3wg")
alpha_curve = SubResource("CurveTexture_0rujw")
[sub_resource type="Animation" id="Animation_rcc6g"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:material:shader_parameter/explosion_radius")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_pa4et"]
resource_name = "explosion"
length = 2.0
step = 0.1
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:material:shader_parameter/explosion_radius")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 1, 2)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_n7i5u"]
_data = {
&"RESET": SubResource("Animation_rcc6g"),
&"explosion": SubResource("Animation_pa4et")
}
[node name="Explosion" instance=ExtResource("1_evyr8")]
[node name="particles" parent="." index="1"]
amount = 15
process_material = SubResource("ParticleProcessMaterial_g7c62")
[node name="animator" parent="stage" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_n7i5u")
}