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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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4c077af28d
refactor(Bullets): 调整BigLaser和Diamond的旋转插值系数 feat(EntityBase): 添加掉落物提示概率控制 style(BossBar): 添加currentValue默认值和label对齐方式 docs(GameRule): 新增掉落物提示概率配置项
46 lines
1.3 KiB
Plaintext
46 lines
1.3 KiB
Plaintext
[gd_scene load_steps=6 format=3 uid="uid://d1ulrvupa76ap"]
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[ext_resource type="Script" path="res://scripts/Statemachine/ColorBar.gd" id="1_a106p"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_kf2fc"]
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bg_color = Color(0, 0, 0, 0.5)
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_sh754"]
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bg_color = Color(1, 0, 0, 0.5)
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_8n8i8"]
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bg_color = Color(0, 1, 0, 0.5)
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_x7p33"]
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bg_color = Color(1, 1, 1, 1)
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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[node name="ColorBar" type="Control"]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 100.0
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offset_bottom = 10.0
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script = ExtResource("1_a106p")
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currentValue = 100.0
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backBox = SubResource("StyleBoxFlat_kf2fc")
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middleBox1 = SubResource("StyleBoxFlat_sh754")
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middleBox2 = SubResource("StyleBoxFlat_8n8i8")
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frontBox = SubResource("StyleBoxFlat_x7p33")
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speed1 = 0.9
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speed2 = 0.05
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