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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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1904edd623
将 randomVector2In 重命名为 sampleInCircle,randomRingPoint 重命名为 sampleInRing,randChoiceWeightsFrom 重命名为 randomChoiceFromWeights,signBeforeStr 重命名为 toSigned 调整蘑菇矿挖爪的攻击力和掉落率,减少基础伤害至0.5,固定掉落率为0.1,优化物品掉落逻辑
22 lines
1.1 KiB
GDScript
22 lines
1.1 KiB
GDScript
class_name PresetEntityAI
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static func follow(entity: EntityBase, target: EntityBase, minDistance: float = 100):
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var delta = target.position - entity.position
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var distanceOffset = abs(delta.length() - minDistance)
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if distanceOffset > entity.fields[FieldStore.Entity.MOVEMENT_SPEED] * 10:
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if delta.length() < minDistance:
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entity.move(-delta)
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else:
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entity.move(delta)
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static func distanceAttack(entity: EntityBase, target: EntityBase, minDistance: float, maxDistance: float, index: int = 0):
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var distance = (entity.position - target.position).length()
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if minDistance <= distance and distance <= maxDistance:
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entity.tryAttack(index)
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static func distanceAction(entity: EntityBase, target: EntityBase, minDistance: float, maxDistance: float, action: Callable):
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var distance = (entity.position - target.position).length()
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if minDistance <= distance and distance <= maxDistance:
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action.call()
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static func weightAttack(entity: EntityBase, indexes: Array[int], weight: Array[int], chargeUp: Callable):
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var method = MathTool.randomChoiceFromWeights(indexes, weight)
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entity.tryAttack(method, chargeUp.call(method))
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