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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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c52d293718
将ParrierBullet中的特效创建逻辑提取到ParryEffect和ParryEntityEffect类中 修改Volcano子弹的碰撞形状为矩形并更新相关特效调用 调整MuyangDog角色的默认武器为Volcano 统一多个子弹脚本中的函数调用空格格式
22 lines
756 B
GDScript
22 lines
756 B
GDScript
extends BulletBase
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class_name RedCrystalBullet
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var radius: float = 0
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var percent: float = 0
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var count: int = 0
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func register():
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hitbox.shape = hitbox.shape.duplicate()
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func ai():
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PresetBulletAI.forward(self , rotation)
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speed = (1 - lifeTimePercent()) * initialSpeed
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func destroy(_beacuseMap: bool):
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hitbox.shape.radius = radius
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EffectController.create(ComponentManager.getEffect("RedCrystalExplosion"), global_position).shot()
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if !is_instance_valid(launcher): return
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for i in randi_range(1, count):
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for bullet in BulletBase.generate(ComponentManager.getBullet("CrystalBlock"), launcher, position, deg_to_rad(randf_range(0, 360))):
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if bullet is CrystalBlockBullet:
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bullet.baseDamage = baseDamage * percent
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await TickTool.millseconds(100)
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