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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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7ab849129f
为七魂武器添加攻击力属性并调整伤害和治疗机制 修复子弹工具中空引用检查缺失的问题 移除子弹基类中冗余的空检查逻辑 更新武器描述以反映新功能 调整子弹粒子效果和伤害计算方式
31 lines
793 B
GDScript
31 lines
793 B
GDScript
extends BulletBase
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class_name SevenSoulBullet
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var colors = [
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"#2BEAFF",
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"#FCA500",
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"#0042FF",
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"#D346D0",
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"#0C9B0B",
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"#FDEB0F"
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]
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var index = 0
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var generationDuration: float = 15000
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var pingAfterGeneration: float = 5000
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var energyCollect: float = 0
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var healAmount: float = 0
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@onready var heart = $"%heart"
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@onready var effect: GPUParticles2D = $"%effect"
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func spawn():
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modulate = Color(colors[index % colors.size()])
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effect.emitting = true
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func ai():
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rotation_degrees = 360.0 / colors.size() * index + timeLived() / generationDuration * 360 - index / 6.0 * 360.0
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heart.global_rotation_degrees = 0
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PresetBulletAI.lockLauncher(self, launcher, true)
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func succeedToHit(_dmg: float, _entity: EntityBase):
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launcher.storeEnergy(getDamage() * energyCollect)
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launcher.tryHeal(healAmount)
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