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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
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fallingshrimp 1a78d5b82b feat(子弹系统): 新增道里和母体子弹资源及音效
添加新的子弹资源包括道里(daoli)和母体(mother)的图片,以及相关音效文件(sddl.wav和xiangkan.wav)
为Deepsea角色调整攻击冷却时间并添加攻击音效
优化Wood子弹的行为逻辑,增加子弹发射效果
新增BlockWall子弹类型及其资源文件
2026-04-05 19:42:05 +08:00

21 lines
690 B
GDScript

extends EntityBase
class_name DeepseaEntity
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2000
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.9
fields[FieldStore.Entity.OFFSET_SHOOT] = 2
attackCooldownMap[0] = 2000
attackCooldownMap[1] = 5000
func ai():
PresetEntityAI.follow(self , currentFocusedBoss)
for i in 2:
tryAttack(i)
func attack(type: int):
if type == 0:
BulletBase.generate(ComponentManager.getBullet("Cement"), self , position, deg_to_rad(randf_range(0, 360)))
elif type == 1:
for i in 3:
BulletBase.generate(ComponentManager.getBullet("Wood"), self , position, position.angle_to_point(currentFocusedBoss.position) + i * deg_to_rad(20))
return true