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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
fallingshrimp a05a288612 feat(武器): 为齿轮武器添加升华选项和增强效果
- 在Cogwheel.gd中添加5个升华选项,提供不同属性增强
- 修改齿轮子弹逻辑,支持旋转加速、重力吸附等新效果
- 调整MuyangDog的初始武器配置,将齿轮作为主武器
- 修复箭头武器的生命偷取值归零
- 初始化钻石库存为10个
2026-05-10 16:34:45 +08:00

66 lines
1.7 KiB
GDScript

@tool
extends Weapon
func sublimateOptions() -> Array[SublimateOption]:
return [
SublimateOption.new(
"锋利齿轮",
"锋利度+4",
func(w: Weapon, _e):
w.addStoreExtra("atk", 4),
2,
CategoryStore.Quality.COMMON
),
SublimateOption.new(
"回旋风暴",
"齿轮回旋时转速额外+15%",
func(w: Weapon, _e):
w.addStoreExtra("rotateExtra", 0.15),
1,
CategoryStore.Quality.EPIC
),
SublimateOption.new(
"顺手牵羊",
"齿轮命中敌人时降低其2%攻击速度",
func(w: Weapon, _e):
w.addStoreExtra("atkspeed", 1),
1,
CategoryStore.Quality.COMMON
),
SublimateOption.new(
"离心甩臂",
"伤害+5%",
func(w: Weapon, _e):
w.addStoreExtra("dmg", 0.05),
1,
CategoryStore.Quality.WASTE
),
SublimateOption.new(
"撕裂锯齿",
"齿轮回旋时可吸附敌人,吸力+15",
func(w: Weapon, _e):
w.addStoreExtra("gravity", 15),
1,
CategoryStore.Quality.COMMON
),
]
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1 * to * soulLevel
origin["rotate"] += 0.5 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for bullet in BulletBase.generate(
ComponentManager.getBullet("Cogwheel"),
entity,
weaponPos,
weaponPos.angle_to_point(get_global_mouse_position()),
):
if bullet is CogwheelBullet:
bullet.initialRotate = readStore("rotate")
bullet.rotateSpeed = readStore("rotate")
bullet.baseDamage = readStore("atk") * (1 + readStoreExtra("dmg"))
bullet.rotateExtra = readStoreExtra("rotateExtra")
bullet.gravityForce = readStoreExtra("gravity")
return true