mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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ef8fd0db9f
- Added `ColorBar` class for visual representation of values. - Expanded `EntityBase` with new properties: `isBoss` and `weapons`, and implemented damage handling and entity generation methods. - Updated `EntityStateBar` to use `ColorBar` for health representation. - Introduced `BulletBase` scene and script for bullet mechanics, including damage handling and generation. - Created `WorldTool` for managing the game world and root node. - Implemented `EntityTool` for retrieving entities from hurtboxes. - Added `GameRule` for managing game rules like friendly fire. - Updated scene files to reflect new structures and added necessary resources.
17 lines
552 B
Plaintext
17 lines
552 B
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://crtdkysmnkith"]
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[ext_resource type="Script" path="res://scripts/Statemachine/BulletBase.gd" id="1_pklpq"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_vypy3"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_ecl7m"]
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[node name="BulletBase" type="Area2D"]
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script = ExtResource("1_pklpq")
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[node name="texture" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_vypy3")
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[node name="hitbox" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_ecl7m")
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