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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 15:31:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/BossAttack/KukeMC/HeavyCrystal.gd
T
fallingshrimp 46ea2fc775 feat(子弹系统): 重构伤害计算并添加音效
将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害
为火山武器添加三段攻击音效并调整伤害倍率
更新相关武器和子弹脚本以适配新的伤害系统
2025-11-22 08:42:51 +08:00

20 lines
457 B
GDScript

extends BulletBase
@onready var track: Node2D = $"%track"
var readyTime: float = 1000
func register():
speed = 10
func ai():
if timeLived() < readyTime:
PresetBulletAI.lockLauncher(self, launcher, true)
PresetBulletAI.trace(self, launcher.currentFocusedBoss.getTrackingAnchor(), 0.8)
hitbox.disabled = true
else:
track.visible = false
hitbox.disabled = false
PresetBulletAI.forward(self, rotation)
baseDamage = speed / 5
speed *= 1.15