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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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8fcc742c77
添加新的武器蘑菇矿挖爪,包括武器脚本、子弹脚本和场景文件。修改BulletBase.gd以支持新武器的功能,并在Rooster角色中添加该武器。同时设置rooster节点为初始不可见状态。 - 新增MushroomPickaxe武器,具有概率掉落物品的特性 - 修改BulletBase的succeedToHit方法以支持实体参数 - 在Rooster场景中添加新武器 - 设置rooster节点的currentInvinsible属性为true
36 lines
1.3 KiB
Plaintext
36 lines
1.3 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://dwsyn746hr25d"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_aoaad"]
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[ext_resource type="Script" path="res://scripts/Contents/Weapons/MushroomPickaxe.gd" id="2_5dp3e"]
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[ext_resource type="Texture2D" uid="uid://cqg0aluvegqfe" path="res://resources/bullets/MushroomPickaxe/frames/Shroomite_Digging_Claw.webp" id="2_u2d30"]
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[node name="MushroomPickaxe" instance=ExtResource("1_aoaad")]
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script = ExtResource("2_5dp3e")
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avatarTexture = ExtResource("2_u2d30")
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displayName = "蘑菇矿挖爪"
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store = {
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"atk": 1,
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"count": 5.0,
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"rate": 0.15
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}
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storeType = {
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"atk": 1,
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"count": 1,
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"rate": 2
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}
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descriptionTemplate = "命中时造成$atk点伤害,有$rate概率挖出1~$count个随机物品。"
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needEnergy = 1.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_u2d30")
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[node name="energy" parent="container/info/infos/energyInfo" index="1"]
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text = "1.0"
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[node name="name" parent="container/info" index="2"]
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displayName = "蘑菇矿挖爪"
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[node name="description" parent="container" index="2"]
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text = "[center]命中时造成[color=cyan]1[/color]点伤害,有[color=cyan]15%[/color]概率挖出1~[color=cyan]5[/color]个随机物品。[/center]"
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