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Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/BigLaser.gd
T
fallingshrimp 06fdfd1586 feat(武器系统): 添加灵魂等级机制并重构武器升级逻辑
- 在UI中添加灵魂资源显示和操作按钮
- 修改武器升级公式加入灵魂等级系数
- 实现灵魂的提取和镶嵌功能
- 为武器卡牌添加灵魂等级颜色映射
- 初始化玩家灵魂资源为10个
2025-09-20 07:01:17 +08:00

16 lines
576 B
GDScript

@tool
extends Weapon
class_name BigLaserWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["time"] /= 1.05 ** soulLevel * to
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for bullet in BulletBase.generate(preload("res://components/Bullets/BigLaser.tscn"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
var bigLaser: BigLaser = bullet
bigLaser.dotTime = readStore("time") * 1000
bigLaser.damage = readStore("atk")
return true