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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/NuclearBomb.tscn
T
fallingshrimp 8b14e36031 feat(战斗系统): 添加内伤机制和爆炸类型子弹
为子弹系统添加新的爆炸类型(MotionType.EXPLOSION)
实现内伤机制,包括内伤子弹和相关逻辑
修改多个子弹场景以使用爆炸类型
调整格挡系统,增加内伤效果
更新武器描述和角色配置
2026-05-09 19:43:44 +08:00

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[gd_scene format=3 uid="uid://6aetx86j5ue"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_dpea6"]
[ext_resource type="Texture2D" uid="uid://gs6jd1qxkl74" path="res://resources/bullets/nuclear-bomb/bomb.png" id="2_1kyo5"]
[ext_resource type="Script" uid="uid://cvkucdol0sl2l" path="res://scripts/Contents/Bullets/NuclearBomb.gd" id="2_f85ek"]
[ext_resource type="Shader" uid="uid://dfd73rom161o4" path="res://shaders/FilledRing.gdshader" id="4_dheb6"]
[ext_resource type="Script" uid="uid://cgb01lelfg73p" path="res://scripts/Statemachine/ShaderStage.gd" id="4_wb270"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1huke"]
shader = ExtResource("4_dheb6")
shader_parameter/inner = 1.0
shader_parameter/outer = 1.0
shader_parameter/alpha = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_q3ou5"]
shader = ExtResource("4_dheb6")
shader_parameter/inner = 0.98
shader_parameter/outer = 1.0
shader_parameter/alpha = 0.1
[sub_resource type="SpriteFrames" id="SpriteFrames_mku0w"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_1kyo5")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="LabelSettings" id="LabelSettings_asfas"]
font_size = 30
font_color = Color(1, 0, 0, 1)
outline_size = 1
outline_color = Color(1, 0, 0, 1)
[sub_resource type="CircleShape2D" id="CircleShape2D_nhppq"]
radius = 1000.0
[node name="NuclearBomb" unique_id=432957691 instance=ExtResource("1_dpea6")]
script = ExtResource("2_f85ek")
displayName = "核弹"
motionType = 7
canDamageSelf = true
autoDestroyOnHitMap = false
[node name="warnbg" type="Node2D" parent="." index="0" unique_id=1059546955]
unique_name_in_owner = true
material = SubResource("ShaderMaterial_1huke")
script = ExtResource("4_wb270")
size = Vector2(200, 200)
color = Color(0, 0, 0, 0.2)
[node name="warn" type="Node2D" parent="." index="1" unique_id=455256970]
unique_name_in_owner = true
material = SubResource("ShaderMaterial_q3ou5")
script = ExtResource("4_wb270")
size = Vector2(200, 200)
color = Color(1, 0, 0, 1)
[node name="texture" parent="." index="2" unique_id=162977358]
sprite_frames = SubResource("SpriteFrames_mku0w")
[node name="anchor" type="Node2D" parent="texture" index="1" unique_id=547790702]
unique_name_in_owner = true
[node name="label" type="Label" parent="texture/anchor" index="0" unique_id=998643780]
unique_name_in_owner = true
offset_left = -200.0
offset_top = -25.0
offset_right = 200.0
offset_bottom = 25.0
text = "NUCLEAR WARNING %.1f"
label_settings = SubResource("LabelSettings_asfas")
horizontal_alignment = 1
vertical_alignment = 1
[node name="hitbox" parent="." index="3" unique_id=175349408]
shape = SubResource("CircleShape2D_nhppq")