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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Characters/Cat.tscn
T
fallingshrimp 7a0cf96d7d feat: 添加武器升华系统及相关UI组件
实现武器升华功能,包括:
- 新增SublimateOption类处理升华选项
- 添加SublimateOptionHandler UI组件
- 在武器卡片中集成升华界面
- 重构武器描述生成逻辑
- 新增钻石资源消耗机制
- 优化UI布局和样式
- 修复多处类型引用错误
2026-05-10 11:49:17 +08:00

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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_hw4g4"]
[ext_resource type="Script" uid="uid://chmxghslo4kc4" path="res://scripts/Contents/Characters/Cat.gd" id="2_uo67a"]
[ext_resource type="AudioStream" uid="uid://c3duk5wy1o3c2" path="res://resources/sounds/effect/Chirp.wav" id="3_2o6vq"]
[ext_resource type="AudioStream" uid="uid://chxpw0sprn4kj" path="res://resources/sounds/effect/Police Siren.wav" id="4_2o6vq"]
[ext_resource type="AudioStream" uid="uid://b7pxuov1id0ho" path="res://resources/sounds/effect/Pew.mp3" id="4_rh5rn"]
[ext_resource type="Texture2D" uid="uid://bk8spvhq72c44" path="res://resources/characters/cat/penguin-b.svg" id="6_i8yb5"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_2o6vq"]
animations = [{
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"texture": ExtResource("6_i8yb5")
}],
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"name": &"idle",
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}, {
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}, {
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"texture": ExtResource("6_i8yb5")
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"texture": ExtResource("8_anefu")
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"duration": 1.0,
"texture": ExtResource("6_i8yb5")
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"loop": true,
"name": &"walk",
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}]
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animations = [{
"frames": [],
"loop": true,
"name": &"idle",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uo67a"]
size = Vector2(70, 93)
[node name="Cat" instance=ExtResource("1_hw4g4")]
script = ExtResource("2_uo67a")
displayName = "猫"
drops = Array[int]([0])
dropCounts = Array[Vector2]([Vector2(6, 10)])
hurtAudioRate = 0.1
[node name="hurt" parent="sounds" index="3"]
stream = ExtResource("3_2o6vq")
volume_db = 3.0
[node name="die" parent="sounds" index="5"]
stream = ExtResource("4_2o6vq")
[node name="attack0" parent="sounds" index="6"]
stream = ExtResource("4_rh5rn")
[node name="texture" parent="." index="3"]
position = Vector2(0, -46)
sprite_frames = SubResource("SpriteFrames_2o6vq")
animation = &"walk"
frame_progress = 0.7547687
[node name="staticBackground" parent="texture" index="0"]
position = Vector2(0, -2)
scale = Vector2(0.2, 0.2)
[node name="staticAnimation" parent="texture" index="1"]
scale = Vector2(1, 1.289)
sprite_frames = SubResource("SpriteFrames_hmu5t")
animation = &"idle"
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_uo67a")
[node name="statebar" parent="." index="4"]
position = Vector2(0, -106)