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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
Files
Dog-Lynx-And-HCN/components/Characters/Dog.tscn
T
fallingshrimp c7b1660311 refactor(Characters): 调整角色场景配置并移除多余武器节点
移除牧羊犬角色中多余的武器节点,仅保留火山武器
调整狗和母鸡角色的碰撞体和武器位置
2026-05-09 20:47:25 +08:00

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[gd_scene format=3 uid="uid://bb363wvwvs7m4"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_cbgnh"]
[ext_resource type="Script" uid="uid://soehdxfbpmc0" path="res://scripts/Contents/Characters/Dog.gd" id="2_pb36u"]
[ext_resource type="AudioStream" uid="uid://llx2exxpf6k6" path="res://resources/sounds/effect/Dog1.wav" id="3_tn3v8"]
[ext_resource type="Texture2D" uid="uid://c6afkgd0p7fpa" path="res://resources/characters/dog/dog2-a.png" id="4_tn3v8"]
[ext_resource type="Texture2D" uid="uid://bl55w8y7uyy1d" path="res://resources/characters/dog/dog2-b.png" id="5_e644g"]
[sub_resource type="SpriteFrames" id="SpriteFrames_pb36u"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("4_tn3v8")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [],
"loop": true,
"name": &"walk",
"speed": 1.0
}]
[sub_resource type="SpriteFrames" id="SpriteFrames_tn3v8"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("4_tn3v8")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("4_tn3v8")
}, {
"duration": 1.0,
"texture": ExtResource("5_e644g")
}],
"loop": true,
"name": &"walk",
"speed": 2.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_e644g"]
size = Vector2(140, 91)
[node name="Dog" unique_id=391590609 instance=ExtResource("1_cbgnh")]
script = ExtResource("2_pb36u")
displayName = "哈士奇"
drops = Array[int]([3])
dropCounts = Array[Vector2]([Vector2(1, 1)])
useStatic = true
hurtAudioRate = 0.1
[node name="hurt" parent="sounds" index="3"]
stream = ExtResource("3_tn3v8")
[node name="texture" parent="." index="3"]
position = Vector2(0, -62)
sprite_frames = SubResource("SpriteFrames_pb36u")
animation = &"walk"
frame_progress = 0.39797485
[node name="staticAnimation" parent="texture" index="1"]
position = Vector2(7, 17)
scale = Vector2(0.6004001, 0.6004001)
sprite_frames = SubResource("SpriteFrames_tn3v8")
animation = &"walk"
frame_progress = 0.6540908
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(1, 12.5)
shape = SubResource("RectangleShape2D_e644g")
[node name="normal" type="Node2D" parent="texture/weapons" index="0" unique_id=1000814647]
position = Vector2(61, 13)
[node name="statebar" parent="." index="4"]
position = Vector2(11, -122)