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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Effects/DeadBlood.tscn
T
fallingshrimp e49858b51a feat(游戏内容): 添加猫角色及相关资源
添加新的猫角色,包括角色脚本、音效、贴图和场景配置
修改Wave.gd以包含猫角色生成
调整EntityBase.gd的武器图标重建逻辑
更新部分粒子效果和音效资源
2025-11-16 13:32:54 +08:00

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[gd_scene load_steps=12 format=3 uid="uid://b3hoapgh61w3e"]
[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_neao1"]
[ext_resource type="AudioStream" uid="uid://chxpw0sprn4kj" path="res://resources/sounds/effect/Police Siren.wav" id="2_dbg3c"]
[sub_resource type="Curve" id="Curve_w5fhr"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_py1or"]
curve = SubResource("Curve_w5fhr")
[sub_resource type="Curve" id="Curve_ux33m"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_kt65p"]
curve = SubResource("Curve_ux33m")
[sub_resource type="Gradient" id="Gradient_ydyr0"]
colors = PackedColorArray(1, 0, 0, 1, 0.394531, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_8qmb3"]
gradient = SubResource("Gradient_ydyr0")
[sub_resource type="Gradient" id="Gradient_4t65b"]
colors = PackedColorArray(1, 1, 1, 1, 0.597656, 0.597656, 0.597656, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_ltuue"]
gradient = SubResource("Gradient_4t65b")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_g7bcr"]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 10.0
angle_min = 1.07288e-05
angle_max = 360.0
angle_curve = SubResource("CurveTexture_kt65p")
direction = Vector3(-1, 0, 0)
spread = 180.0
initial_velocity_max = 200.0
gravity = Vector3(0, 200, 0)
scale_min = 5.0
scale_max = 10.0
color_ramp = SubResource("GradientTexture1D_ltuue")
color_initial_ramp = SubResource("GradientTexture1D_8qmb3")
alpha_curve = SubResource("CurveTexture_py1or")
[node name="DeadBlood" instance=ExtResource("1_neao1")]
spawnSound = "spawn"
[node name="spawn" parent="sounds" index="0"]
stream = ExtResource("2_dbg3c")
[node name="particles" parent="." index="1"]
amount = 100
process_material = SubResource("ParticleProcessMaterial_g7bcr")