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Dog-Lynx-And-HCN/components/Weapons/PurpleCrystal.tscn
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fallingshrimp 19e7d7691d refactor(武器系统): 调整武器数值显示格式和数据结构
统一武器数值显示格式,将浮点数显示为整数或保留两位小数。修改storeType从数组改为字典结构以提高可读性。调整部分武器参数平衡性,包括BigLaser的时间系数和LGBTWeapon的power增量。移除VectorStarWeapon的mincount升级逻辑。为所有武器组件添加debugRebuild标志和默认500点costBeachball值。在FieldShow.gd中新增INTEGER数据类型处理。更新武器描述模板中的数值格式化逻辑。
2025-09-06 16:11:59 +08:00

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[gd_scene load_steps=5 format=3 uid="uid://c0n3igy4hucrg"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_hyubh"]
[ext_resource type="Script" path="res://scripts/Contents/Weapons/PurpleCrystal.gd" id="2_0xgcv"]
[ext_resource type="Texture2D" uid="uid://16yhngg3jpun" path="res://resources/weapons/purple-crystal.svg" id="2_wgtcw"]
[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="4_16daa"]
[node name="PurpleCrystal" instance=ExtResource("1_hyubh")]
offset_bottom = 302.0
script = ExtResource("2_0xgcv")
avatarTexture = ExtResource("2_wgtcw")
displayName = "紫水晶簇"
storeType = {
"atk": 1
}
descriptionTemplate = "撞击造成$atk点伤害。"
cooldown = 200.0
debugRebuild = true
[node name="attack" parent="sounds" index="0"]
stream = ExtResource("4_16daa")
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_wgtcw")
[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
text = "500"
[node name="name" parent="container/info" index="2"]
displayName = "紫水晶簇"
[node name="description" parent="container" index="2"]
text = "[center]撞击造成[color=cyan]10[/color]点伤害。[/center]"