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Dog-Lynx-And-HCN/components/Weapons/ChainGun.tscn
T
fallingshrimp de7dd468fe refactor(ChainGun): 调整武器属性和子弹生成逻辑
修改ChainGun的数值属性和子弹生成方式,新增split参数控制子弹间距
调整BossBar的样式和位置,删除未使用的shader文件
2025-09-23 22:29:22 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://dlaks67h2osms"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_x1nyl"]
[ext_resource type="Texture2D" uid="uid://ccxdfsg5071t4" path="res://resources/bullets/chain-gun/Chain_Gun.webp" id="2_ghn43"]
[ext_resource type="Script" path="res://scripts/Contents/Weapons/ChainGun.gd" id="2_ponmu"]
[node name="ChainGun" instance=ExtResource("1_x1nyl")]
script = ExtResource("2_ponmu")
avatarTexture = ExtResource("2_ghn43")
displayName = "链式机枪"
costBeachball = 400
store = {
"atk": 7,
"count": 1,
"split": 20
}
storeType = {
"atk": 1,
"count": 1,
"split": 1
}
descriptionTemplate = "以$split单位的间隔发射$count个[b]微型水晶[/b],可造成$atk点伤害。"
needEnergy = 1.0
cooldown = 50.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_ghn43")
[node name="energy" parent="container/info/infos/energyInfo" index="1"]
text = "1.0"
[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
text = "400"
[node name="name" parent="container/info" index="2"]
displayName = "链式机枪"
[node name="description" parent="container" index="2"]
text = "[center]以[color=cyan]20[/color]→[color=yellow]0[/color]单位的间隔发射[color=cyan]1[/color]→[color=yellow]1[/color]个[b]微型水晶[/b],可造成[color=cyan]7[/color]→[color=yellow]9[/color]点伤害。[/center]"