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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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de7dd468fe
修改ChainGun的数值属性和子弹生成方式,新增split参数控制子弹间距 调整BossBar的样式和位置,删除未使用的shader文件
16 lines
475 B
GDScript
16 lines
475 B
GDScript
extends BulletBase
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var count: int = 1
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var splits: float = 10.0
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@onready var anchor: Node2D = $"%anchor"
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func spawn():
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for j in count:
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for i in BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), launcher, anchor.global_position, rotation):
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i.damage = damage
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var dir = Vector2.from_angle(i.rotation).rotated(deg_to_rad(-90))
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i.global_position += dir * (count - j * 2) * splits / 2
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func ai():
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PresetBulletAI.lockLauncher(self, launcher, true)
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