mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 15:01:53 +08:00
0ea667701d
将固定生成20个子实体改为随机生成15-25个,增加子弹生成间隔时间以避免性能问题
38 lines
1.5 KiB
GDScript
38 lines
1.5 KiB
GDScript
extends EntityBase
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class_name KukeMC
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 2500
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fields[FieldStore.Entity.OFFSET_SHOOT] = 25
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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attackCooldownMap[0] = 4000
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attackCooldownMap[1] = 6000
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func spawn():
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for i in 3:
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var child = EntityBase.generate(load("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
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child.currentFocusedBoss = currentFocusedBoss
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child.masterMine = self
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for i in randi_range(15, 25):
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(randf_range(0, 360)))
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await TickTool.millseconds(randi_range(0, 50))
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 500)
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for bullet in get_tree().get_nodes_in_group("bullets"):
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if (
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bullet is LGBTBullet and
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bullet.position.distance_to(self.position) < 200 # 酷可mc会去摧毁200半径以内的七彩飞星
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):
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bullet.tryDestroy()
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for i in len(attackCooldownMap.keys()):
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tryAttack(i)
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func attack(type):
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if type == 0:
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for i in randi_range(8, 16):
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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await TickTool.millseconds(randi_range(10, 50))
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elif type == 1:
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for i in randi_range(1, 2):
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var child = EntityBase.generate(preload("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
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child.currentFocusedBoss = currentFocusedBoss
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child.masterMine = self
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