mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 23:11:54 +08:00
e669bf1c30
- 移除shaking布尔变量,改用shakeIntensity控制震动强度 - 修改shake方法接受强度参数,支持叠加震动效果 - 简化震动逻辑,移除调试打印语句 feat(ItemDropped): 添加物品自动收集功能 - 当物品与玩家距离小于60时自动收集并销毁 - 调用玩家collectItem方法处理收集逻辑 refactor(EntityBase): 重构物品收集逻辑 - 将物品收集逻辑从信号回调移至collectItem方法 - 移除itemCollected信号及相关UI更新代码 - 简化hurtbox连接逻辑 style(World): 调整动画资源顺序 - 交换两个动画资源的定义顺序
24 lines
628 B
GDScript
24 lines
628 B
GDScript
@tool
|
|
extends Camera2D
|
|
class_name CameraManager
|
|
|
|
@onready var animator: AnimationPlayer = $"%animator"
|
|
|
|
var shakeIntensity: float = 0
|
|
|
|
static var instance: CameraManager = null
|
|
|
|
func _ready():
|
|
instance = self
|
|
func _physics_process(_delta):
|
|
if is_instance_valid(UIState.player):
|
|
position = UIState.player.position
|
|
position += MathTool.randv2_range(shakeIntensity)
|
|
|
|
static func shake(millseconds: int, intensity: float = 10):
|
|
instance.shakeIntensity += intensity
|
|
await TickTool.millseconds(millseconds)
|
|
instance.shakeIntensity -= intensity
|
|
static func playAnimation(animation: String):
|
|
instance.animator.play(animation)
|