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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/KukeChild.gd
T
fallingshrimp 418ebf73e5 feat(角色): 更新KukeMC角色资源与逻辑
添加KukeMC角色的新动画资源(pico-a.svg, pico-b.svg, pico-c.svg, pico-d.svg)
调整角色基础属性和技能逻辑:
- 增加百分比生命值计算方法
- 修改攻击冷却时间和治疗机制
- 优化子弹生成逻辑
- 更新角色纹理和动画帧
- 调整碰撞框大小和位置
2026-01-24 08:44:44 +08:00

26 lines
865 B
GDScript

extends EntityBase
class_name KukeChild
var masterMine: KukeMC
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 30
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
attackCooldownMap[0] = 100
attackCooldownMap[1] = 8000
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 700)
tryAttack(0)
tryAttack(1)
if timeLived() > 10000:
tryKill()
func attack(type):
if type == 0:
BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
await TickTool.millseconds(randi_range(5, 25))
elif type == 1:
BulletBase.generate(ComponentManager.getBullet("HeavyCrystal"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
func kill():
if is_instance_valid(masterMine):
masterMine.tryHeal(percentHealth(0.05))