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Files
Dog-Lynx-And-HCN/scripts/Tools/Managers/CameraManager.gd
T
fallingshrimp 11a293378c refactor(UI): 优化字段显示逻辑并添加平滑相机移动
将字段显示和隐藏逻辑提取为独立方法
为相机添加位置平滑效果
在游戏重启时重置初始饲料选择状态
2026-05-05 12:24:45 +08:00

36 lines
1.1 KiB
GDScript

@tool
extends Camera2D
class_name CameraManager
@export var constantOffset: Vector2 = Vector2.ZERO
@onready var animator: AnimationPlayer = $"%animator"
var shakeIntensity: float = 0
var shaking: bool = false
static var instance: CameraManager = null
func _ready():
instance = self
func _physics_process(_delta):
if is_instance_valid(UIState.player):
position = UIState.player.position + constantOffset
position += MathTool.sampleInCircle(shakeIntensity)
static func shake(millseconds: float, intensity: float = 10, steper: Callable = func(currentValue, _totalValue, _restPercent): return currentValue):
if StarterPanel.buildingShader: return
var startTime = WorldManager.getTime()
instance.shakeIntensity = intensity
await TickTool.until(
func():
instance.shakeIntensity = steper.call(instance.shakeIntensity, intensity, 1 - (WorldManager.getTime() - startTime) / millseconds)
return WorldManager.getTime() - startTime >= millseconds || !instance.shaking
)
instance.shakeIntensity = 0
static func shakeStop():
instance.shaking = false
instance.shakeIntensity = 0
static func playAnimation(animation: String):
instance.animator.play(animation)