mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-06 03:37:13 +08:00
11aee1f370
- 将相机偏移从offset改为constantOffset属性 - 添加鼠标位置对相机偏移的影响 - 为Rooster角色添加脚步粒子效果 - 调整红水晶武器的攻击力从40提升到60 - 移除调试相关的debugRebuild属性
125 lines
4.1 KiB
Plaintext
125 lines
4.1 KiB
Plaintext
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[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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[ext_resource type="PackedScene" uid="uid://dt8w2w816tsj0" path="res://components/Weapons/RedCrystal.tscn" id="3_0omr3"]
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[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_jluqw"]
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[ext_resource type="PackedScene" uid="uid://c3crr8r7y3oho" path="res://components/Weapons/BlueCrystal.tscn" id="4_0omr3"]
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[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
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[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
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[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
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[ext_resource type="AudioStream" uid="uid://4wuuf1osk0yv" path="res://resources/sounds/effect/Low Boing.wav" id="6_m5px1"]
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[ext_resource type="Texture2D" uid="uid://x7ic6wm22jv4" path="res://resources/characters/cock/rooster.png" id="11_joj4g"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_4v2ol"]
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animations = [{
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"frames": [],
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"loop": true,
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"name": &"idle",
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"speed": 1.0
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}, {
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"frames": [],
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"loop": true,
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"name": &"walk",
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"speed": 3.0
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}]
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[sub_resource type="SpriteFrames" id="SpriteFrames_jluqw"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("11_joj4g")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("11_joj4g")
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}],
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"loop": true,
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"name": &"walk",
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"speed": 5.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_h1v0q"]
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radius = 61.204575
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[sub_resource type="Curve" id="Curve_0omr3"]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_joj4g"]
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curve = SubResource("Curve_0omr3")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_0omr3"]
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particle_flag_disable_z = true
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angle_min = 1.0728835e-05
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angle_max = 360.00003
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direction = Vector3(0, -1, 0)
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initial_velocity_max = 30.0
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gravity = Vector3(0, 0, 0)
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scale_min = 5.0
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scale_max = 20.0
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alpha_curve = SubResource("CurveTexture_joj4g")
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[node name="Rooster" instance=ExtResource("1_e5pl8")]
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script = ExtResource("2_oqdqd")
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displayName = "公鸡"
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useStatic = true
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metadata/_edit_horizontal_guides_ = [-188.0]
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metadata/_edit_vertical_guides_ = [71.0]
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[node name="weaponStore" parent="." index="1"]
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process_mode = 4
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[node name="RedCrystal" parent="weaponStore" index="0" instance=ExtResource("3_0omr3")]
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offset_bottom = 374.0
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[node name="PurpleCrystal" parent="weaponStore" index="1" instance=ExtResource("3_jluqw")]
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offset_bottom = 350.0
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debugRebuild = false
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[node name="BlueCrystal" parent="weaponStore" index="2" instance=ExtResource("4_0omr3")]
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[node name="sprint" parent="sounds" index="0"]
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stream = ExtResource("4_66s6c")
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[node name="heal" parent="sounds" index="1"]
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stream = ExtResource("4_k0yme")
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[node name="miss" parent="sounds" index="2"]
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stream = ExtResource("5_xnbhq")
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[node name="hurt" parent="sounds" index="3"]
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stream = ExtResource("6_m5px1")
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[node name="texture" parent="." index="3"]
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position = Vector2(0, -70)
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sprite_frames = SubResource("SpriteFrames_4v2ol")
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animation = &"walk"
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[node name="staticAnimation" parent="texture" index="1"]
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position = Vector2(0, -24)
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scale = Vector2(0.32309517, 0.32309517)
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sprite_frames = SubResource("SpriteFrames_jluqw")
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animation = &"walk"
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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position = Vector2(8, -28)
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shape = SubResource("CircleShape2D_h1v0q")
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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position = Vector2(54, -45)
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[node name="stepParticle" type="GPUParticles2D" parent="texture" index="9"]
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z_index = -1
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position = Vector2(23, 58)
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amount = 20
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process_material = SubResource("ParticleProcessMaterial_0omr3")
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[node name="statebar" parent="." index="4" node_paths=PackedStringArray("entity")]
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position = Vector2(0, -202)
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entity = NodePath("..")
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