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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/KukeChild.gd
T
fallingshrimp 11f2157bb4 fix: 调整KukeChild的攻击冷却和治疗数值
将攻击0的冷却时间从500降低至200,并将治疗量从200减少至100,以平衡游戏难度
2025-09-18 22:14:53 +08:00

23 lines
822 B
GDScript

extends EntityBase
var masterMine: KukeMC
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 25
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
attackCooldownMap[0] = 200
attackCooldownMap[1] = 2000
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 700)
tryAttack(0)
tryAttack(1)
if timeLived() > 8000:
masterMine.tryHeal(100)
tryDie(null)
func attack(type):
if type == 0:
BulletBase.generate(preload("res://components/Bullets/PurpleCrystalSmall.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
await TickTool.millseconds(randi_range(5, 25))
elif type == 1:
BulletBase.generate(preload("res://components/Bullets/BossAttack/KukeMC/HeavyCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))