mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 15:01:53 +08:00
3ae184faa8
- 为彩虹猫子弹添加命中时的爆炸效果和随机旋转 - 调整多个武器的数值平衡,包括BigLaser、VectorStar、LGBT和Meowmere - 为子弹添加穿透伤害衰减属性 - 更新Meowmere武器的描述和数值 - 添加CatBoom特效场景 - 从Rooster角色中移除部分武器 - 为World场景添加纹理过滤设置
18 lines
754 B
GDScript
18 lines
754 B
GDScript
@tool
|
|
extends Weapon
|
|
|
|
func update(to, origin, _entity):
|
|
origin["atk"] += 3 * to * soulLevel
|
|
origin["count"] = 1 * soulLevel
|
|
origin["childatk"] += 2 * to * soulLevel
|
|
origin["reduce"] /= 1 + 0.05 * to * soulLevel
|
|
return origin
|
|
func attack(entity: EntityBase):
|
|
var weaponPos = entity.findWeaponAnchor("normal")
|
|
for i in BulletBase.generate(ComponentManager.getBullet("Meowmere"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
|
|
i.damage = readStore("atk")
|
|
for i in readStore("count"):
|
|
for j in BulletBase.generate(ComponentManager.getBullet("RainbowCat"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
|
|
j.damage = readStore("childatk")
|
|
j.penerateDamageReduction = readStore("reduce")
|