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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
Files
Dog-Lynx-And-HCN/components/Effects/FirePot.tscn
T
fallingshrimp 9a10e87cb0 Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project.
- Created FireScan bullet script with speed and damage properties.
- Implemented basic AI movement for FireScan bullets.
- Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
2025-08-26 17:28:20 +08:00

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[gd_scene load_steps=13 format=3 uid="uid://dny25qkcvtaa2"]
[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_k7ukc"]
[sub_resource type="Curve" id="Curve_ohc88"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_6awim"]
curve = SubResource("Curve_ohc88")
[sub_resource type="Gradient" id="Gradient_14cxb"]
colors = PackedColorArray(0.780392, 0.498039, 0, 1, 1, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_2p6rn"]
gradient = SubResource("Gradient_14cxb")
[sub_resource type="Gradient" id="Gradient_g8be5"]
offsets = PackedFloat32Array(0, 0.5, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_miml8"]
gradient = SubResource("Gradient_g8be5")
[sub_resource type="Curve" id="Curve_iaern"]
min_value = -200.0
max_value = 200.0
_data = [Vector2(0, -200), 0.0, 0.0, 0, 0, Vector2(1, 200), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_1flsn"]
curve = SubResource("Curve_iaern")
[sub_resource type="Curve" id="Curve_qy5ym"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_wcx7i"]
curve = SubResource("Curve_qy5ym")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pah3d"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 360.0
spread = 15.0
initial_velocity_min = 10.0
initial_velocity_max = 500.0
gravity = Vector3(0, 0, 0)
linear_accel_min = -2.23517e-06
linear_accel_max = -2.23517e-06
linear_accel_curve = SubResource("CurveTexture_1flsn")
scale_min = 2.0
scale_max = 12.0
scale_over_velocity_curve = SubResource("CurveTexture_wcx7i")
color_ramp = SubResource("GradientTexture1D_miml8")
color_initial_ramp = SubResource("GradientTexture1D_2p6rn")
alpha_curve = SubResource("CurveTexture_6awim")
[node name="FirePot" instance=ExtResource("1_k7ukc")]
[node name="particles" parent="." index="0"]
amount = 50
process_material = SubResource("ParticleProcessMaterial_pah3d")