mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
11a293378c
将字段显示和隐藏逻辑提取为独立方法 为相机添加位置平滑效果 在游戏重启时重置初始饲料选择状态
119 lines
3.5 KiB
GDScript
119 lines
3.5 KiB
GDScript
extends CanvasLayer
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class_name UIState
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static var items: HBoxContainer
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static var fields: VBoxContainer
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static var fieldsAnimator: AnimationPlayer
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static var player: EntityBase
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static var bossbar: EntityStateBar
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static var currentPanel: FullscreenPanelBase
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static var panels: Control
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static var energyPercent: ColorBar
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static var itemCollect: VBoxContainer
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static var skillIconContainer: HBoxContainer
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static var tips: VBoxContainer
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static var itemsContainer: Control
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static var energyContainer: Control
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static var showingFields: bool = false
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func _ready():
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bossbar = $%bossbar
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panels = $%panels
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energyPercent = $%percent
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itemCollect = $%itemCollect
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skillIconContainer = $%skillContainer
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tips = $%tips
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items = $%items
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fields = $%fields
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fieldsAnimator = $%fieldsAnimator
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itemsContainer = $%itemsContainer
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energyContainer = $%energyContainer
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await get_tree().process_frame
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for panel in ComponentManager.panels:
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panel = ComponentManager.getPanel(panel).instantiate() as FullscreenPanelBase
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panel.hide()
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panels.add_child(panel)
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setPanel("Starter")
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func _process(_delta):
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bossbar.visible = !!bossbar.entity
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func _physics_process(_delta):
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if is_instance_valid(player) && !StarterPanel.selectingFeed:
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for i in items.get_children():
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var item = i as ItemShow
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item.count = player.inventory.get(item.type)
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bossbar.visible = true
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itemsContainer.visible = true
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energyContainer.visible = true
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if !fieldsAnimator.is_playing():
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if showingFields:
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if Input.is_action_just_released("showFields") || !(currentPanel is PausePanel):
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hideFields()
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else:
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if Input.is_action_just_pressed("showFields") || currentPanel is PausePanel:
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showFields()
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if Input.is_action_just_pressed("pause"):
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if currentPanel:
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if currentPanel is MakeFeedPanel:
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currentPanel.skipBtn.pressed.emit()
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else:
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closeCurrentPanel()
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else:
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setPanel("Pause")
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if Input.is_action_just_pressed("openWeapon"):
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var canOpen = true
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if currentPanel:
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if currentPanel.name == "Weapon":
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closeCurrentPanel()
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canOpen = false
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elif ["MakeFeed", "GameOver"].has(currentPanel.name):
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canOpen = false
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if canOpen:
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setPanel("Weapon")
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else:
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bossbar.visible = false
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itemsContainer.visible = false
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energyContainer.visible = false
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if currentPanel:
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WorldManager.rootNode.process_mode = Node.PROCESS_MODE_DISABLED
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else:
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WorldManager.rootNode.process_mode = Node.PROCESS_MODE_INHERIT
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static func setPanel(targetName: String = "", args: Array = []):
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currentPanel = null
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for panel in panels.get_children():
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if panel is FullscreenPanelBase:
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if panel.name == targetName:
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currentPanel = panel
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panel.showPanel(args)
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else:
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panel.hidePanel()
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static func closeCurrentPanel():
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setPanel()
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static func showTip(text: String, messageType: TipBox.MessageType = TipBox.MessageType.INFO):
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var box = TipBox.create(text, messageType)
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tips.add_child(box)
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await box.animator.animation_finished
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await TickTool.millseconds(500 * len(text))
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box.destroy()
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static func clearTips():
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for child in tips.get_children():
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if child is TipBox:
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child.destroy()
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static func showFields():
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showingFields = true
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for i in fields.get_children():
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fields.remove_child(i)
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for i in player.fields:
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if player.fields[i] == EntityBase.TITLE_FLAG:
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fields.add_child(QuickUI.graySmallText(i))
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else:
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fields.add_child(FieldShow.create(i, player.fields[i], false, player, true))
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fieldsAnimator.play("show")
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static func hideFields():
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showingFields = false
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fieldsAnimator.play("hide")
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