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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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38390e7ded
调整ShaderMaterial的默认progress值为0.5以匹配实际冷却状态 在_ready中复制材质实例避免共享材质引用 分离progress计算逻辑提高可读性
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
[gd_scene load_steps=6 format=3 uid="uid://ufl4kek8hrmt"]
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[ext_resource type="Shader" path="res://shaders/CooldownProgress.gdshader" id="1_jaivk"]
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[ext_resource type="Script" path="res://scripts/Statemachine/SkillIcon.gd" id="1_l7say"]
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[ext_resource type="Texture2D" uid="uid://cp4ypuarjoshp" path="res://resources/skillIcons/purple-crystal.png" id="2_hh1bl"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_a60wd"]
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content_margin_left = 5.0
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content_margin_top = 5.0
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content_margin_right = 5.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, 0.5)
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corner_radius_top_left = 15
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corner_radius_top_right = 15
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corner_radius_bottom_right = 15
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corner_radius_bottom_left = 15
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ew32n"]
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shader = ExtResource("1_jaivk")
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shader_parameter/progress = 0.5
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shader_parameter/backAlpha = 0.25
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[node name="SkillIconBase" type="PanelContainer"]
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custom_minimum_size = Vector2(30, 30)
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offset_right = 30.0
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offset_bottom = 30.0
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theme_override_styles/panel = SubResource("StyleBoxFlat_a60wd")
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script = ExtResource("1_l7say")
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[node name="texture" type="TextureRect" parent="."]
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unique_name_in_owner = true
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material = SubResource("ShaderMaterial_ew32n")
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layout_mode = 2
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texture = ExtResource("2_hh1bl")
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expand_mode = 1
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stretch_mode = 5
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