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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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19e7d7691d
统一武器数值显示格式,将浮点数显示为整数或保留两位小数。修改storeType从数组改为字典结构以提高可读性。调整部分武器参数平衡性,包括BigLaser的时间系数和LGBTWeapon的power增量。移除VectorStarWeapon的mincount升级逻辑。为所有武器组件添加debugRebuild标志和默认500点costBeachball值。在FieldShow.gd中新增INTEGER数据类型处理。更新武器描述模板中的数值格式化逻辑。
58 lines
1.9 KiB
Plaintext
58 lines
1.9 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://wl8u5m52708w"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_jwtmd"]
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[ext_resource type="Script" path="res://scripts/Contents/Weapons/LGBTWeapon.gd" id="2_0tyah"]
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[ext_resource type="Texture2D" uid="uid://cwfyi61xkt4bt" path="res://resources/weapons/lgbt.jpeg" id="2_ou6jo"]
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[ext_resource type="AudioStream" uid="uid://bgo8p1l77xrbe" path="res://resources/sounds/effect/Magic Spell.wav" id="4_c5xse"]
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[node name="LGBT" instance=ExtResource("1_jwtmd")]
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offset_bottom = 346.0
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script = ExtResource("2_0tyah")
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avatarTexture = ExtResource("2_ou6jo")
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displayName = "彩虹旗"
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quality = 4
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store = {
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"angle": 30.0,
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"atk": 20.0,
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"count": 7.0,
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"power": 0.15,
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"trace": 2.0
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}
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storeType = {
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"angle": 3.0,
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"atk": 1,
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"count": 1.0,
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"power": 2.0,
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"trace": 0.0
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}
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descriptionTemplate = "发射$count条,每条间分隔$angle,可追踪$trace秒,效率为$power的带状彩虹,每条造成$atk点伤害。"
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needEnergy = 50.0
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cooldown = 500.0
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debugRebuild = true
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[node name="attack" parent="sounds" index="0"]
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stream = ExtResource("4_c5xse")
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_ou6jo")
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[node name="energy" parent="container/info/infos/energyInfo" index="1"]
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text = "50.0"
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[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
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text = "500"
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[node name="name" parent="container/info" index="2"]
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displayName = "彩虹旗"
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quality = 4
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typeTopicNameMap = {
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0: "冲击",
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1: "能量",
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2: "熔融"
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}
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[node name="description" parent="container" index="2"]
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size_flags_vertical = 3
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text = "[center]发射[color=cyan]7[/color]条,每条间分隔[color=cyan]30.0°[/color],可追踪[color=cyan]2.00[/color]秒,效率为[color=cyan]15%[/color]的带状彩虹,每条造成[color=cyan]20[/color]点伤害。[/center]"
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autowrap_mode = 2
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