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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Statemachine/FieldShow.gd
T
fallingshrimp 19e7d7691d refactor(武器系统): 调整武器数值显示格式和数据结构
统一武器数值显示格式,将浮点数显示为整数或保留两位小数。修改storeType从数组改为字典结构以提高可读性。调整部分武器参数平衡性,包括BigLaser的时间系数和LGBTWeapon的power增量。移除VectorStarWeapon的mincount升级逻辑。为所有武器组件添加debugRebuild标志和默认500点costBeachball值。在FieldShow.gd中新增INTEGER数据类型处理。更新武器描述模板中的数值格式化逻辑。
2025-09-06 16:11:59 +08:00

40 lines
1.5 KiB
GDScript

@tool
extends HBoxContainer
class_name FieldShow
@export var field: FieldStore.Entity = FieldStore.Entity.MAX_HEALTH
@export var value: float = 0
@export var showSign: bool = true
@export var entity: EntityBase = null
@export var useViewCast: bool = false
@onready var nameLabel: Label = $"%name"
@onready var valueLabel: Label = $"%value"
func _ready():
if useViewCast:
var caster = FieldStore.entityViewCastMap.get(field)
if caster:
value = caster.call(entity, value)
nameLabel.text = FieldStore.entityMap[field]
var formattedValue: String
var dataType = FieldStore.entityMapType[field]
if dataType == FieldStore.DataType.VALUE:
formattedValue = "%s" % (MathTool.signBeforeStr(value) if showSign else str(value))
elif dataType == FieldStore.DataType.INTEGER:
formattedValue = "%s" % (MathTool.signBeforeStr(int(value)) if showSign else str(int(value)))
elif dataType == FieldStore.DataType.ANGLE:
formattedValue = "%s°" % (MathTool.signBeforeStr(value) if showSign else str(value))
elif dataType == FieldStore.DataType.PERCENT:
formattedValue = (MathTool.signBeforeStr(value * 100) if showSign else str(value * 100)) + "%"
valueLabel.text = formattedValue
static func create(newField: FieldStore.Entity, newValue: float, newShowSign: bool, newEntity: EntityBase, newUseViewCast: bool) -> FieldShow:
var fieldShow = preload("res://components/UI/FieldShow.tscn").instantiate()
fieldShow.field = newField
fieldShow.value = newValue
fieldShow.showSign = newShowSign
fieldShow.entity = newEntity
fieldShow.useViewCast = newUseViewCast
return fieldShow