mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 23:11:54 +08:00
54b9bfccf9
- 将子弹的生命周期从5000ms缩短至2500ms - 提升攻击力加成系数从1.5调整为2 - 增加子弹数量加成从2调整为3 - 修改攻击循环使用count而非atk值
19 lines
693 B
GDScript
19 lines
693 B
GDScript
@tool
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 2 * to * soulLevel
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origin["count"] += 3 * (soulLevel - 1)
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return origin
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func attack(entity: EntityBase):
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for i in readStore("count"):
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("HXD"),
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entity,
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entity.findWeaponAnchor("normal"),
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entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 4)
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):
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if bullet is HXDBullet:
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bullet.maxBouncedTime = readStore("atk")
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bullet.baseDamage = readStore("atk")
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