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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-02 09:21:54 +08:00
Files
Dog-Lynx-And-HCN/components/Characters/Rooster.tscn
T
fallingshrimp 747b057b22 refactor(武器系统): 重构VectorStar武器和子弹逻辑
调整VectorStar子弹的移动逻辑,移除forwarded变量并优化速度计算
修改VectorStar武器的属性计算公式,调整基础值和成长系数
更新VectorStar场景配置,调整攻击力、冷却时间等参数
将Rooster角色的默认武器替换为VectorStar
2025-12-22 15:37:24 +08:00

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[gd_scene load_steps=12 format=3 uid="uid://bm7ymrri6pykb"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
[ext_resource type="PackedScene" uid="uid://bb1uh8k7gkhr7" path="res://components/Weapons/VectorStar.tscn" id="3_s7kxe"]
[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
[ext_resource type="AudioStream" uid="uid://4wuuf1osk0yv" path="res://resources/sounds/effect/Low Boing.wav" id="6_m5px1"]
[ext_resource type="Texture2D" uid="uid://x7ic6wm22jv4" path="res://resources/characters/cock/rooster.png" id="11_joj4g"]
[sub_resource type="SpriteFrames" id="SpriteFrames_4v2ol"]
animations = [{
"frames": [],
"loop": true,
"name": &"idle",
"speed": 1.0
}, {
"frames": [],
"loop": true,
"name": &"walk",
"speed": 3.0
}]
[sub_resource type="SpriteFrames" id="SpriteFrames_jluqw"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("11_joj4g")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("11_joj4g")
}],
"loop": true,
"name": &"walk",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_h1v0q"]
radius = 61.204575
[node name="Rooster" instance=ExtResource("1_e5pl8")]
script = ExtResource("2_oqdqd")
displayName = "公鸡"
useStatic = true
metadata/_edit_horizontal_guides_ = [-188.0]
metadata/_edit_vertical_guides_ = [71.0]
[node name="weaponStore" parent="." index="1"]
process_mode = 4
[node name="VectorStar" parent="weaponStore" index="0" instance=ExtResource("3_s7kxe")]
[node name="sprint" parent="sounds" index="0"]
stream = ExtResource("4_66s6c")
[node name="heal" parent="sounds" index="1"]
stream = ExtResource("4_k0yme")
[node name="miss" parent="sounds" index="2"]
stream = ExtResource("5_xnbhq")
[node name="hurt" parent="sounds" index="3"]
stream = ExtResource("6_m5px1")
[node name="texture" parent="." index="3"]
position = Vector2(0, -70)
sprite_frames = SubResource("SpriteFrames_4v2ol")
animation = &"walk"
[node name="staticAnimation" parent="texture" index="1"]
position = Vector2(0, -24)
scale = Vector2(0.32309517, 0.32309517)
sprite_frames = SubResource("SpriteFrames_jluqw")
animation = &"walk"
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(8, -28)
shape = SubResource("CircleShape2D_h1v0q")
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
position = Vector2(54, -45)
[node name="statebar" parent="." index="4" node_paths=PackedStringArray("entity")]
position = Vector2(0, -202)
entity = NodePath("..")