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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/Arrow.tscn
T
fallingshrimp 6a3406d436 fix(子弹): 调整鸡毛箭的生命周期为10000.0
原生命周期2000.0过短,导致箭矢过早消失,影响游戏体验
2026-01-31 14:01:01 +08:00

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[gd_scene load_steps=18 format=3 uid="uid://wy8wqwhwr4fb"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_0wuio"]
[ext_resource type="Texture2D" uid="uid://dadbn306owsy3" path="res://resources/bullets/arrow/arrow.png" id="2_b2ohg"]
[ext_resource type="Script" uid="uid://u5x40y0cvqq2" path="res://scripts/Contents/Bullets/Arrow.gd" id="2_qddg0"]
[sub_resource type="Animation" id="Animation_qddg0"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("static:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%hitbox:position:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(8, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_oinqg"]
resource_name = "destroy"
length = 0.5
step = 0.1
[sub_resource type="Animation" id="Animation_ynxlt"]
resource_name = "loop"
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 6.28319]
}
[sub_resource type="Animation" id="Animation_kmogx"]
resource_name = "spawn"
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("static:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 2),
"points": PackedFloat32Array(0, 0, 0, 0, 0, 200, -1, 0, 0, 0),
"times": PackedFloat32Array(0, 1)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%hitbox:position:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 2),
"points": PackedFloat32Array(8, -0.25, 0, 0.25, 0, 208, -0.16666667, -33.333336, 0, 0),
"times": PackedFloat32Array(0, 1)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_qddg0"]
_data = {
&"RESET": SubResource("Animation_qddg0"),
&"destroy": SubResource("Animation_oinqg"),
&"loop": SubResource("Animation_ynxlt"),
&"spawn": SubResource("Animation_kmogx")
}
[sub_resource type="Curve" id="Curve_uu3a4"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_cawe8"]
curve = SubResource("Curve_uu3a4")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_afwvr"]
particle_flag_disable_z = true
direction = Vector3(-1, 0, 0)
spread = 0.0
initial_velocity_min = 3000.0
initial_velocity_max = 3000.0
gravity = Vector3(0, 0, 0)
alpha_curve = SubResource("CurveTexture_cawe8")
[sub_resource type="Curve" id="Curve_qddg0"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_uu3a4"]
curve = SubResource("Curve_qddg0")
[sub_resource type="Gradient" id="Gradient_cawe8"]
colors = PackedColorArray(1, 0, 0, 1, 1, 0.8159592, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_afwvr"]
gradient = SubResource("Gradient_cawe8")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qddg0"]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 150.0
direction = Vector3(-1, 0, 0)
spread = 20.0
initial_velocity_max = 1500.0
gravity = Vector3(0, 0, 0)
scale_min = 20.0
scale_max = 60.0
color_initial_ramp = SubResource("GradientTexture1D_afwvr")
alpha_curve = SubResource("CurveTexture_uu3a4")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qddg0"]
size = Vector2(174, 20)
[node name="Arrow" instance=ExtResource("1_0wuio")]
script = ExtResource("2_qddg0")
displayName = "鸡毛箭"
speed = 50.0
penerate = 1.0
lifeTime = 10000.0
autoSpawnAnimation = true
[node name="animator" parent="texture" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_qddg0")
}
[node name="static" type="Sprite2D" parent="texture" index="1"]
position = Vector2(0, -3)
scale = Vector2(0.06775362, 0.06775362)
texture = ExtResource("2_b2ohg")
[node name="trail" type="GPUParticles2D" parent="texture/static" index="0"]
unique_name_in_owner = true
z_index = -1
amount = 12
texture = ExtResource("2_b2ohg")
preprocess = 1.0
local_coords = true
process_material = SubResource("ParticleProcessMaterial_afwvr")
[node name="fire" type="GPUParticles2D" parent="texture/static" index="1"]
position = Vector2(1328.3423, 44.278076)
amount = 200
preprocess = 1.0
local_coords = true
process_material = SubResource("ParticleProcessMaterial_qddg0")
[node name="hitbox" parent="." index="1"]
position = Vector2(8, 0)
shape = SubResource("RectangleShape2D_qddg0")
[node name="hit" type="AudioStreamPlayer2D" parent="." index="2"]