1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/ArrowSeven.tscn
T
fallingshrimp 85c4eac2aa refactor(子弹): 统一使用baseDamage字段并调整伤害值
修复多个子弹场景中的damage字段为baseDamage
调整部分子弹的伤害值和属性
删除不再使用的Pencil子弹场景
更新动画库引用格式为&前缀
优化部分子弹的碰撞体积和材质
2025-11-22 09:17:59 +08:00

166 lines
5.2 KiB
Plaintext

[gd_scene load_steps=24 format=3 uid="uid://bjskq2m1rrlks"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_dvf35"]
[ext_resource type="Script" uid="uid://dqeyybijpnr7d" path="res://scripts/Contents/Bullets/BossAttack/Bear/ArrowSeven.gd" id="2_uqsop"]
[ext_resource type="Shader" uid="uid://le5wwd7wfwnj" path="res://shaders/Light.gdshader" id="3_j0g0m"]
[ext_resource type="Texture2D" uid="uid://chq2rnqi00nbj" path="res://resources/bullets/light-express/Prismatic_Bolt.webp" id="3_tmrnu"]
[ext_resource type="Shader" uid="uid://cduo4glknpowr" path="res://shaders/SuperLight.gdshader" id="5_lyybq"]
[ext_resource type="Script" uid="uid://cgb01lelfg73p" path="res://scripts/Statemachine/ShaderStage.gd" id="5_ppdpf"]
[sub_resource type="Gradient" id="Gradient_wd04q"]
offsets = PackedFloat32Array(0, 0.16, 0.32, 0.48, 0.64, 0.8, 1)
colors = PackedColorArray(1, 0, 0, 1, 1, 0.447059, 0, 1, 1, 0.890625, 0, 1, 0, 0.820313, 0.128174, 1, 0, 1, 0.859375, 1, 0, 0.53125, 1, 1, 0.429688, 0, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_e0qv5"]
gradient = SubResource("Gradient_wd04q")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1nfgk"]
shader = ExtResource("3_j0g0m")
shader_parameter/color = Color(1, 1, 1, 1)
shader_parameter/mixProgress = 0.5
[sub_resource type="SpriteFrames" id="SpriteFrames_q4xus"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_tmrnu")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="Animation" id="Animation_usqjd"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("superlight:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
[sub_resource type="Animation" id="Animation_oinqg"]
resource_name = "destroy"
length = 0.5
step = 0.1
[sub_resource type="Animation" id="Animation_ynxlt"]
resource_name = "loop"
length = 0.2
loop_mode = 1
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("superlight:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(1, 1), Vector2(0.8, 0.8), Vector2(1, 1)]
}
[sub_resource type="Animation" id="Animation_kmogx"]
resource_name = "spawn"
[sub_resource type="AnimationLibrary" id="AnimationLibrary_f7cx6"]
_data = {
&"RESET": SubResource("Animation_usqjd"),
&"destroy": SubResource("Animation_oinqg"),
&"loop": SubResource("Animation_ynxlt"),
&"spawn": SubResource("Animation_kmogx")
}
[sub_resource type="ShaderMaterial" id="ShaderMaterial_68scy"]
shader = ExtResource("5_lyybq")
shader_parameter/k = -0.223
shader_parameter/color = Color(1, 1, 1, 1)
shader_parameter/scale = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1wdb2"]
shader = ExtResource("3_j0g0m")
shader_parameter/color = Color(1, 1, 1, 1)
shader_parameter/mixProgress = 0.5
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_yjmap"]
radius = 5.0
height = 42.0
[sub_resource type="Curve" id="Curve_n2t6r"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_wjo54"]
curve = SubResource("Curve_n2t6r")
[sub_resource type="Curve" id="Curve_uxwl3"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_i5kg3"]
curve = SubResource("Curve_uxwl3")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7osnr"]
particle_flag_disable_z = true
direction = Vector3(-1, 0, 0)
spread = 180.0
initial_velocity_min = 30.0
initial_velocity_max = 60.0
gravity = Vector3(0, 0, 0)
scale_min = 10.0
scale_max = 10.0
scale_curve = SubResource("CurveTexture_i5kg3")
alpha_curve = SubResource("CurveTexture_wjo54")
[node name="ArrowSeven" instance=ExtResource("1_dvf35")]
z_index = 1
script = ExtResource("2_uqsop")
allColor = SubResource("GradientTexture1D_e0qv5")
displayName = "七彩矢"
baseDamage = 1.0
autoLoopAnimation = true
[node name="texture" parent="." index="0"]
material = SubResource("ShaderMaterial_1nfgk")
rotation = 1.5708
sprite_frames = SubResource("SpriteFrames_q4xus")
[node name="animator" parent="texture" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_f7cx6")
}
[node name="superlight" type="Node2D" parent="texture" index="1"]
unique_name_in_owner = true
z_index = -1
material = SubResource("ShaderMaterial_68scy")
script = ExtResource("5_ppdpf")
size = Vector2(100, 200)
[node name="frontlight" type="Node2D" parent="texture" index="2"]
unique_name_in_owner = true
material = SubResource("ShaderMaterial_1wdb2")
scale = Vector2(0.968786, 0.968786)
script = ExtResource("5_ppdpf")
size = Vector2(40, 40)
color = Color(1, 1, 1, 0)
[node name="hitbox" parent="." index="1"]
visible = false
rotation = 1.5708
shape = SubResource("CapsuleShape2D_yjmap")
[node name="trail" type="GPUParticles2D" parent="." index="2"]
unique_name_in_owner = true
z_index = -1
amount = 100
process_material = SubResource("ParticleProcessMaterial_7osnr")