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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/BroomGun.tscn
T
fallingshrimp 6a4a6811ba feat(子弹): 调整扫帚炮和回旋镖参数
增加扫帚炮的移动速度并调整相机震动强度
修改回旋镖的曲线参数以优化运动轨迹
2026-05-01 12:54:49 +08:00

257 lines
7.0 KiB
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tracks/1/loop_wrap = true
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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tracks/3/loop_wrap = true
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tracks/4/type = "value"
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tracks/4/path = NodePath("%texture/..:canTrace")
tracks/4/interp = 1
tracks/4/loop_wrap = true
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step = 0.1
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resource_name = "loop"
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loop_mode = 1
step = 0.05
[sub_resource type="Animation" id="Animation_mscdc"]
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step = 0.1
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tracks/0/imported = false
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tracks/0/loop_wrap = true
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tracks/1/imported = false
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tracks/2/enabled = true
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tracks/2/loop_wrap = true
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"transitions": PackedFloat32Array(1),
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"method": &"shot"
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}
tracks/3/type = "audio"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("audio")
tracks/3/interp = 1
tracks/3/loop_wrap = true
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tracks/3/use_blend = true
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tracks/4/imported = false
tracks/4/enabled = true
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tracks/4/interp = 1
tracks/4/loop_wrap = true
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tracks/5/loop_wrap = true
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}
tracks/6/type = "value"
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tracks/7/type = "value"
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tracks/7/enabled = true
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v73cl"]
particle_flag_disable_z = true
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alpha_curve = SubResource("CurveTexture_jn776")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mscdc"]
size = Vector2(1968, 44)
[node name="BroomGun" unique_id=5571707 instance=ExtResource("1_7ykg5")]
script = ExtResource("2_jn776")
canTrace = true
displayName = "扫帚炮"
speed = 15.0
baseDamage = 5.0
motionType = 2
penerate = 1.0
autoSpawnAnimation = true
freeAfterSpawn = true
[node name="texture" parent="." index="0" unique_id=162977358]
modulate = Color(1, 1, 1, 0)
[node name="animator" parent="texture" index="0" unique_id=1114087117]
libraries/ = SubResource("AnimationLibrary_jn776")
[node name="GBShoot" parent="texture" index="2" unique_id=2131774557 instance=ExtResource("2_x66fw")]
scale = Vector2(0.4, 0.4)
[node name="light" type="GPUParticles2D" parent="texture" index="3" unique_id=1278683297]
position = Vector2(53, 0)
emitting = false
amount = 30
texture = ExtResource("5_mscdc")
preprocess = 1.0
visibility_rect = Rect2(-50, -50, 2000, 100)
local_coords = true
process_material = SubResource("ParticleProcessMaterial_v73cl")
[node name="hitbox" parent="." index="1" unique_id=175349408]
position = Vector2(815, -2)
shape = SubResource("RectangleShape2D_mscdc")
disabled = true