mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-27 22:41:56 +08:00
550718c742
为Wuwei、FireScan、Parrier等子弹组件添加motionType属性,用于控制子弹运动类型 同时清理了各场景文件中冗余的load_steps声明,并统一了节点唯一ID格式
254 lines
8.1 KiB
Plaintext
254 lines
8.1 KiB
Plaintext
[gd_scene format=3 uid="uid://8gjjfju6p3fh"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_pnxoq"]
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[ext_resource type="Script" uid="uid://b74jed1hoi0r6" path="res://scripts/Contents/Bullets/BigLaser.gd" id="2_nk2p8"]
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[ext_resource type="Shader" uid="uid://d3aopn2f23pmi" path="res://shaders/BigLaser.gdshader" id="3_ow2gn"]
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[ext_resource type="Texture2D" uid="uid://dy4op6n6vxef3" path="res://resources/bullets/laser-circle/circle.svg" id="4_sewyb"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_yip5k"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_b2oy8"]
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shader = ExtResource("3_ow2gn")
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shader_parameter/laser_color = Color(1, 0, 0, 1)
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shader_parameter/width = 1.0
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shader_parameter/softness = 0.5
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shader_parameter/wave_speed = 1.0
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shader_parameter/wave_frequency = 1.0
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shader_parameter/wave_amplitude = 0.5
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shader_parameter/wave_width = 0.5
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shader_parameter/edge_nonalpha = 0.6
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shader_parameter/alpha = 1.0
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[sub_resource type="Curve" id="Curve_itlbo"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_xathl"]
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curve = SubResource("Curve_itlbo")
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[sub_resource type="Curve" id="Curve_75ctq"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_my7uy"]
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curve = SubResource("Curve_75ctq")
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[sub_resource type="Gradient" id="Gradient_62xhh"]
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offsets = PackedFloat32Array(0, 0.60687)
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colors = PackedColorArray(1, 1, 1, 1, 1, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_yix5j"]
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gradient = SubResource("Gradient_62xhh")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_m7jvq"]
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(0, 1000, 1)
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_my7uy")
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spread = 15.0
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initial_velocity_min = -500.0
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initial_velocity_max = 500.0
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gravity = Vector3(0, 0, 0)
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scale_min = 3.0
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scale_max = 15.0
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color_ramp = SubResource("GradientTexture1D_yix5j")
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alpha_curve = SubResource("CurveTexture_xathl")
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[sub_resource type="Animation" id="Animation_1rif1"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("rect:position:y")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("rect:scale:x")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("circle:rotation")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/3/type = "bezier"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("circle:scale:x")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/4/type = "bezier"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("circle:scale:y")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/5/type = "bezier"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("circle:modulate:a")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_ep0ow"]
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resource_name = "spawn"
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length = 5.0
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step = 0.05
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("rect:position:y")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 25, -0.25, 0, 0.25, 0, 25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("rect:scale:x")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("circle:rotation")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 25.1327, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 5)
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}
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tracks/3/type = "bezier"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("circle:scale:x")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
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}
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tracks/4/type = "bezier"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("circle:scale:y")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
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}
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tracks/5/type = "bezier"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("circle:modulate:a")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_s7tee"]
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_data = {
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&"RESET": SubResource("Animation_1rif1"),
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&"spawn": SubResource("Animation_ep0ow")
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}
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_x66th"]
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radius = 40.0
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height = 2000.0
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[node name="LaserSummoner" unique_id=847972068 instance=ExtResource("1_pnxoq")]
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script = ExtResource("2_nk2p8")
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motionType = 2
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penerate = 1.0
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autoSpawnAnimation = true
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autoDestroyOnHitMap = false
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freeAfterSpawn = true
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[node name="texture" parent="." index="0" unique_id=162977358]
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sprite_frames = SubResource("SpriteFrames_yip5k")
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[node name="rect" type="ColorRect" parent="texture" index="0" unique_id=1359079767]
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material = SubResource("ShaderMaterial_b2oy8")
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offset_left = 233.0
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offset_right = 333.0
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offset_bottom = 2000.0
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rotation = -1.5708
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scale = Vector2(1e-05, 1)
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[node name="particles" type="GPUParticles2D" parent="texture/rect" index="0" unique_id=895619775]
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position = Vector2(50, 1000)
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amount = 400
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lifetime = 0.25
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visibility_rect = Rect2(-100, -1000, 200, 2000)
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process_material = SubResource("ParticleProcessMaterial_m7jvq")
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[node name="launcher" type="Polygon2D" parent="texture/rect" index="1" unique_id=1254071384]
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position = Vector2(50, -21)
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rotation = 1.5708
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color = Color(1, 0.6, 0, 1)
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polygon = PackedVector2Array(-50, -25, 0, 0, -50, 25)
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[node name="animator" parent="texture" index="1" unique_id=1114087117]
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libraries/ = SubResource("AnimationLibrary_s7tee")
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[node name="circle" type="Sprite2D" parent="texture" index="2" unique_id=780858023]
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modulate = Color(1, 1, 1, 0)
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scale = Vector2(1e-05, 1e-05)
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texture = ExtResource("4_sewyb")
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[node name="hitbox" parent="." index="1" unique_id=175349408]
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visible = false
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position = Vector2(1234, 0)
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rotation = 1.5708
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shape = SubResource("CapsuleShape2D_x66th")
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