1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/ParryBall.tscn
T
fallingshrimp aeb8729a1b refactor: 调整ParryBall碰撞半径并移除Rooster的PurpleCrystal武器
将ParryBall的碰撞半径从100.0减小到50.0以优化游戏体验
移除Rooster角色中未使用的PurpleCrystal武器资源及相关配置
2026-03-22 08:33:06 +08:00

62 lines
2.0 KiB
Plaintext

[gd_scene load_steps=11 format=3 uid="uid://cnvaff2nrgj17"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_xeuh5"]
[ext_resource type="Texture2D" uid="uid://dk6basvgsbdqn" path="res://resources/bullets/parrier/Effect_ParryCounterPrepare8.png" id="2_3wdex"]
[ext_resource type="Script" uid="uid://6to3ptrfe6dr" path="res://scripts/Contents/Bullets/ParryBall.gd" id="2_cc0al"]
[sub_resource type="SpriteFrames" id="SpriteFrames_cc0al"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_3wdex")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="Curve" id="Curve_cc0al"]
_data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_la26q"]
curve = SubResource("Curve_cc0al")
[sub_resource type="Curve" id="Curve_2gp61"]
_data = [Vector2(0.5, 0.7), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_yhjlb"]
curve = SubResource("Curve_2gp61")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_h6o5w"]
particle_flag_disable_z = true
angular_velocity_min = -200.00002
angular_velocity_max = 199.99998
gravity = Vector3(0, 0, 0)
scale_min = 0.5
scale_max = 0.5
scale_curve = SubResource("CurveTexture_yhjlb")
alpha_curve = SubResource("CurveTexture_la26q")
[sub_resource type="CircleShape2D" id="CircleShape2D_3wdex"]
radius = 50.0
[node name="ParryBall" instance=ExtResource("1_xeuh5")]
script = ExtResource("2_cc0al")
baseDamage = 0.0
[node name="texture" parent="." index="0"]
scale = Vector2(0.5, 0.5)
sprite_frames = SubResource("SpriteFrames_cc0al")
[node name="trail" type="GPUParticles2D" parent="texture" index="1"]
z_index = -1
amount = 10
texture = ExtResource("2_3wdex")
lifetime = 0.5
process_material = SubResource("ParticleProcessMaterial_h6o5w")
[node name="hitbox" parent="." index="1"]
shape = SubResource("CircleShape2D_3wdex")