mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
73adc34aef
- 为LGBTFlag添加500点最大生命值 - 调整NuclearBomb的旋转逻辑和AcidBulletBase的移动行为 - 重写WhiteSoul子弹逻辑,增加随机大小和速度 - 修改Oxygener武器,允许使用能量替代篮球消耗 - 更新多个场景文件,优化属性和描述
98 lines
2.9 KiB
Plaintext
98 lines
2.9 KiB
Plaintext
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_k41ea"]
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[ext_resource type="Script" uid="uid://iylhd18nf5a1" path="res://scripts/Contents/Bullets/WhiteSoul.gd" id="2_ld7n7"]
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[ext_resource type="Texture2D" uid="uid://wy10fc3bqppg" path="res://resources/bullets/seven-soul/soul.png" id="2_mqva0"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_3yyb4"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_mqva0")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="Animation" id="Animation_b8ukb"]
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resource_name = "destroy"
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length = 0.5
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step = 0.1
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[sub_resource type="Animation" id="Animation_7gepi"]
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resource_name = "loop"
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loop_mode = 1
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.0, 6.28319]
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}
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[sub_resource type="Animation" id="Animation_vrtf3"]
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resource_name = "spawn"
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_tinfk"]
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&"destroy": SubResource("Animation_b8ukb"),
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&"loop": SubResource("Animation_7gepi"),
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&"spawn": SubResource("Animation_vrtf3")
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}
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[sub_resource type="Curve" id="Curve_r03vp"]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_bd63g"]
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curve = SubResource("Curve_r03vp")
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[sub_resource type="Curve" id="Curve_rtb8e"]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_7ga5a"]
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curve = SubResource("Curve_rtb8e")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_u4kq5"]
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particle_flag_disable_z = true
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direction = Vector3(0, -1, 0)
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spread = 0.0
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initial_velocity_min = 150.0
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initial_velocity_max = 150.0
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gravity = Vector3(0, 0, 0)
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scale_min = 0.8
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scale_max = 0.8
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scale_curve = SubResource("CurveTexture_7ga5a")
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alpha_curve = SubResource("CurveTexture_bd63g")
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[node name="WhiteSoul" unique_id=1863464355 instance=ExtResource("1_k41ea")]
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texture_filter = 1
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script = ExtResource("2_ld7n7")
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displayName = "怪物灵魂"
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speed = 20.0
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penerate = 0.5
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autoDestroyOnHitMap = false
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[node name="texture" parent="." index="0" unique_id=162977358]
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rotation = -1.5708
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sprite_frames = SubResource("SpriteFrames_3yyb4")
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[node name="animator" parent="texture" index="0" unique_id=1114087117]
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libraries/ = SubResource("AnimationLibrary_tinfk")
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[node name="trail" type="GPUParticles2D" parent="texture" index="1" unique_id=1079331435]
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amount = 10
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texture = ExtResource("2_mqva0")
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preprocess = 1.0
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speed_scale = 2.0
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_u4kq5")
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