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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Summons/HJM.tscn
T
fallingshrimp 7120eaa79e feat: 添加多个召唤物的displayName并调整相关参数
refactor: 统一测试BOSS的wave配置
fix: 修正Parrier.gd中的launcher判断条件
perf: 调整MTY的攻击冷却时间和技能范围
style: 移除部分调试标记和冗余代码
2026-04-25 13:17:17 +08:00

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[gd_scene format=3 uid="uid://m4y40dm14s2k"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_06nhw"]
[ext_resource type="Script" uid="uid://bpu0sko7fthdk" path="res://scripts/Contents/Summons/HJM.gd" id="2_7ry3q"]
[ext_resource type="Texture2D" uid="uid://bwnoybp5p3ely" path="res://resources/characters/hjm/1.png" id="2_p863a"]
[ext_resource type="Texture2D" uid="uid://hxj6l6rylwca" path="res://resources/characters/hjm/2.png" id="3_1fxvo"]
[ext_resource type="Texture2D" uid="uid://cmhrdbgs2h38h" path="res://resources/characters/hjm/3.png" id="4_7ry3q"]
[ext_resource type="Texture2D" uid="uid://b5ei8p0juqu7i" path="res://resources/characters/hjm/4.png" id="5_rvrmg"]
[ext_resource type="Texture2D" uid="uid://b43kpwcg47j0d" path="res://resources/characters/hjm/5.png" id="6_xbgpj"]
[ext_resource type="Texture2D" uid="uid://dp8nb7h3af5ku" path="res://resources/characters/hjm/6.png" id="7_qgik4"]
[sub_resource type="SpriteFrames" id="SpriteFrames_p863a"]
[sub_resource type="SpriteFrames" id="SpriteFrames_hapby"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_p863a")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_p863a")
}, {
"duration": 1.0,
"texture": ExtResource("3_1fxvo")
}, {
"duration": 1.0,
"texture": ExtResource("4_7ry3q")
}, {
"duration": 1.0,
"texture": ExtResource("5_rvrmg")
}, {
"duration": 1.0,
"texture": ExtResource("6_xbgpj")
}, {
"duration": 1.0,
"texture": ExtResource("7_qgik4")
}],
"loop": true,
"name": &"walk",
"speed": 15.0
}]
[node name="HJM" unique_id=1606708235 instance=ExtResource("1_06nhw")]
script = ExtResource("2_7ry3q")
attraction = 0.1
displayName = "耄耋"
useStatic = true
[node name="texture" parent="." index="3"]
sprite_frames = SubResource("SpriteFrames_p863a")
animation = &"default"
[node name="staticAnimation" parent="texture" index="1"]
position = Vector2(0, 13)
scale = Vector2(0.4446156, 0.33835638)
sprite_frames = SubResource("SpriteFrames_hapby")
animation = &"walk"
frame_progress = 0.20121677
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(-4, 13)
[node name="normal" type="Node2D" parent="texture/weapons" index="0" unique_id=832452867]