mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
7120eaa79e
refactor: 统一测试BOSS的wave配置 fix: 修正Parrier.gd中的launcher判断条件 perf: 调整MTY的攻击冷却时间和技能范围 style: 移除部分调试标记和冗余代码
69 lines
2.2 KiB
Plaintext
69 lines
2.2 KiB
Plaintext
[gd_scene format=3 uid="uid://m4y40dm14s2k"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_06nhw"]
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[ext_resource type="Script" uid="uid://bpu0sko7fthdk" path="res://scripts/Contents/Summons/HJM.gd" id="2_7ry3q"]
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[ext_resource type="Texture2D" uid="uid://bwnoybp5p3ely" path="res://resources/characters/hjm/1.png" id="2_p863a"]
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[ext_resource type="Texture2D" uid="uid://hxj6l6rylwca" path="res://resources/characters/hjm/2.png" id="3_1fxvo"]
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[ext_resource type="Texture2D" uid="uid://cmhrdbgs2h38h" path="res://resources/characters/hjm/3.png" id="4_7ry3q"]
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[ext_resource type="Texture2D" uid="uid://b5ei8p0juqu7i" path="res://resources/characters/hjm/4.png" id="5_rvrmg"]
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[ext_resource type="Texture2D" uid="uid://b43kpwcg47j0d" path="res://resources/characters/hjm/5.png" id="6_xbgpj"]
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[ext_resource type="Texture2D" uid="uid://dp8nb7h3af5ku" path="res://resources/characters/hjm/6.png" id="7_qgik4"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_p863a"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_hapby"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_p863a")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_p863a")
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}, {
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"duration": 1.0,
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"texture": ExtResource("3_1fxvo")
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}, {
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"duration": 1.0,
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"texture": ExtResource("4_7ry3q")
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}, {
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"duration": 1.0,
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"texture": ExtResource("5_rvrmg")
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}, {
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"duration": 1.0,
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"texture": ExtResource("6_xbgpj")
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}, {
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"duration": 1.0,
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"texture": ExtResource("7_qgik4")
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}],
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"loop": true,
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"name": &"walk",
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"speed": 15.0
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}]
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[node name="HJM" unique_id=1606708235 instance=ExtResource("1_06nhw")]
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script = ExtResource("2_7ry3q")
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attraction = 0.1
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displayName = "耄耋"
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useStatic = true
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[node name="texture" parent="." index="3"]
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sprite_frames = SubResource("SpriteFrames_p863a")
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animation = &"default"
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[node name="staticAnimation" parent="texture" index="1"]
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position = Vector2(0, 13)
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scale = Vector2(0.4446156, 0.33835638)
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sprite_frames = SubResource("SpriteFrames_hapby")
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animation = &"walk"
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frame_progress = 0.20121677
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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position = Vector2(-4, 13)
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[node name="normal" type="Node2D" parent="texture/weapons" index="0" unique_id=832452867]
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