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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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205d6d8a12
统一所有武器的attack方法,确保返回true以表示攻击成功执行
24 lines
804 B
GDScript
24 lines
804 B
GDScript
@tool
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 1 * to * soulLevel
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origin["fireatk"] += 0.5 * to * soulLevel
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origin["max-n"] += 2 * soulLevel
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return origin
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func attack(entity: EntityBase):
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var bulletName = MathTool.randomChoiceFromWeights(["OxygenFire", "AcidN"], [10, 1])
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for i in randi_range(readStore("min-n"), readStore("max-n")) if bulletName == "AcidN" else 1:
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for bullet in BulletBase.generate(
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ComponentManager.getBullet(bulletName),
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entity,
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entity.findWeaponAnchor("normal"),
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entity.position.angle_to_point(get_global_mouse_position()),
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):
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if bullet is OxygenFire:
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bullet.baseDamage = readStore("fireatk")
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elif bullet is AcidN:
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bullet.baseDamage = readStore("atk")
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bullet.lifeTime *= 0.5
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return true
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