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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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234a632f39
修改技能图标面板的锚点设置以改善布局 将冷却进度着色器逻辑反转并优化视觉效果 统一材质管理方式,移除重复的材质复制
19 lines
620 B
Plaintext
19 lines
620 B
Plaintext
shader_type canvas_item;
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uniform float progress:hint_range(-0.0, 2.0, 0.01)=0.5;
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uniform float backAlpha:hint_range(0.0, 1.0, 0.01)=0.25;
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uniform float edgeHeight:hint_range(0.0, 1.0, 0.01)=0.05;
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uniform float trailHeight:hint_range(0.0, 1.0, 0.01)=0.3;
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uniform float trailAlpha:hint_range(0.0, 1.0, 0.01)=0.5;
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void fragment() {
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if(UV.y>=1.0-progress){
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if(1.0-progress+trailHeight-UV.y>0.0){
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float dist=distance(UV.y,1.0-progress);
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COLOR=vec4(1);
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COLOR.a=(trailHeight-dist)/trailHeight*trailAlpha;
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}else{
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COLOR.a*=backAlpha;
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}
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}else if(distance(UV.y,1.0-progress)<edgeHeight){
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COLOR=vec4(1.0);
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}
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} |