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Dog-Lynx-And-HCN/scripts/Tools/TickTool.gd
T
fallingshrimp 2475048d6b fix(TickTool): 修复until方法中对象失效时的潜在崩溃问题
修改until方法,在每次循环前检查对象是否有效,避免在对象被释放后继续调用predicate导致崩溃
2026-01-24 08:23:41 +08:00

26 lines
1.1 KiB
GDScript

class_name TickTool
static func millseconds(ms: float):
return await WorldManager.tree.create_timer(ms / 1000.0).timeout
static func frame(count: int = 1):
for i in range(count):
await WorldManager.tree.physics_frame
static func until(predicate: Callable):
var obj = predicate.get_object()
while is_instance_valid(obj):
await frame()
if predicate.call():
break
static func modifyAnimationKey(animator: AnimationPlayer, name: String, track: NodePath, trackType: Animation.TrackType, time: float, value: Variant):
var animation = animator.get_animation(name)
var trackIdx = animation.find_track(track, trackType)
var keyIdx = animation.track_find_key(trackIdx, time)
var inHandle
var outHandle
if trackType == Animation.TrackType.TYPE_BEZIER:
inHandle = animation.bezier_track_get_key_in_handle(trackIdx, keyIdx)
outHandle = animation.bezier_track_get_key_out_handle(trackIdx, keyIdx)
animation.track_set_key_value(trackIdx, keyIdx, [value, inHandle.x, inHandle.y, outHandle.x, outHandle.y])
else:
animation.track_set_key_value(trackIdx, keyIdx, [value])