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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Statemachine/WeaponName.gd
T
fallingshrimp 2486eb6d8a feat(物品系统): 新增沙滩球物品及相关功能
refactor(武器卡片): 调整武器类型和颜色映射
style(UI): 更新武器名称标签样式
fix(实体基础): 修正物品掉落逻辑
perf(音频): 优化音频处理模式
docs(物品存储): 更新物品枚举和映射
build(资源): 添加沙滩球SVG资源文件
chore(资源): 更新篮球和棒球SVG资源
2025-09-06 11:05:56 +08:00

82 lines
2.1 KiB
GDScript

@tool
extends HBoxContainer
class_name WeaponName
enum Quality {
WASTE,
COMMON,
RARE,
EPIC,
LEGENDARY,
}
enum TypeTopic {
IMPACT,
ENERGY,
TEMPERATURE,
MAGIC,
}
@export var displayName: String = "未命名武器"
@export var quality: Quality = Quality.COMMON
@export var typeTopic: TypeTopic = TypeTopic.IMPACT
@export var qualityColorMap = {
Quality.WASTE: Color(),
Quality.COMMON: Color(),
Quality.RARE: Color(),
Quality.EPIC: Color(),
Quality.LEGENDARY: Color()
}
@export var qualityNameMap = {
Quality.WASTE: "常见",
Quality.COMMON: "普通",
Quality.RARE: "稀有",
Quality.EPIC: "史诗",
Quality.LEGENDARY: "传说"
}
@export var qualityRandomWeight = {
Quality.WASTE: 20,
Quality.COMMON: 100,
Quality.RARE: 30,
Quality.EPIC: 10,
Quality.LEGENDARY: 5
}
@export var luckInfluence = {
Quality.WASTE: - 0.5,
Quality.COMMON: - 1,
Quality.RARE: 0,
Quality.EPIC: 1,
Quality.LEGENDARY: 2,
}
@export var typeTopicNameMap = {
TypeTopic.IMPACT: "冲击",
TypeTopic.ENERGY: "能量",
TypeTopic.TEMPERATURE: "熔融",
TypeTopic.MAGIC: "魔法",
}
@export var typeTopicColorMap = {
TypeTopic.IMPACT: Color(),
TypeTopic.ENERGY: Color(),
TypeTopic.TEMPERATURE: Color(),
TypeTopic.MAGIC: Color(),
}
@onready var qualityLabel: Label = $"%quality"
@onready var typeTopicLabel: Label = $"%typeTopic"
@onready var nameLabel: RichTextLabel = $"%label"
func _ready():
qualityLabel.label_settings = qualityLabel.label_settings.duplicate()
typeTopicLabel.label_settings = typeTopicLabel.label_settings.duplicate()
func _physics_process(_delta):
qualityLabel.text = "[%s]" % qualityNameMap[quality]
qualityLabel.label_settings.font_color = qualityColor()
typeTopicLabel.text = "[%s]" % typeTopicNameMap[typeTopic]
typeTopicLabel.label_settings.font_color = typeTopicColor()
nameLabel.text = "[b]%s[/b]" % displayName
func qualityColor():
return qualityColorMap[quality] as Color
func typeTopicColor():
return typeTopicColorMap[typeTopic] as Color
func weight(player: EntityBase) -> int:
return floor(clamp(qualityRandomWeight[quality] + luckInfluence[quality] * player.fields[FieldStore.Entity.LUCK_VALUE], 1, INF))