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Files
Dog-Lynx-And-HCN/scripts/Tools/BulletTool.gd
T
fallingshrimp 2350ca09fb fix(BulletTool): 修复子弹伤害判定中未检查发射者的问题
在canDamage函数中添加对bullet.launcher的检查,避免当发射者为空时可能导致的错误
2025-11-30 16:31:38 +08:00

15 lines
548 B
GDScript

class_name BulletTool
static func fromArea(area: Area2D) -> BulletBase:
if area is BulletBase:
return area as BulletBase
else:
return null
static func canDamage(bullet: BulletBase, target: EntityBase) -> bool:
if !bullet or !target or !bullet.launcher: return false
if target.currentInvinsible: return false
if !bullet.canDamageSelf && target == bullet.launcher: return false
if !GameRule.allowFriendlyFire:
if target.isPlayer() == bullet.launcher.isPlayer() and bullet.launcher.currentFocusedBoss != target: return false
return true